Unreal Acrid - Single/Cooperative Campaign
Posted: 29 Jun 2014, 03:03
Greetings Everyone!
A few years ago, I started to create an Unreal single player campaign, and I had to stop with it, because a lot of things had changed. Now, I would like to present to every uneal-lover my project; Unreal Acrid.
Unfortunaltely, I cannot remember what Acrid means, and not even the story, but I would like to ask you to tell me your opinions about I have done already.
The mappack actually had an intro done with camera (player flyby) around, with some action, an Unreal main map (Unreal Na Pali Castle style), two playable maps completely, and a half.
The maps on pictures still has not made with traditional Unreal 1 terrain, but the new type of sky is able to see on the third picture.
Now, I would like to show a few screenshots (Hires, with hires textures, on 1920x1080 resolution);
Two shots from the map called 'UA_SSBase2'
One from the map called 'UA_RockForts'
Any opinion? All comments are welcome.
A few years ago, I started to create an Unreal single player campaign, and I had to stop with it, because a lot of things had changed. Now, I would like to present to every uneal-lover my project; Unreal Acrid.
Unfortunaltely, I cannot remember what Acrid means, and not even the story, but I would like to ask you to tell me your opinions about I have done already.
The mappack actually had an intro done with camera (player flyby) around, with some action, an Unreal main map (Unreal Na Pali Castle style), two playable maps completely, and a half.
The maps on pictures still has not made with traditional Unreal 1 terrain, but the new type of sky is able to see on the third picture.
Now, I would like to show a few screenshots (Hires, with hires textures, on 1920x1080 resolution);
Two shots from the map called 'UA_SSBase2'
One from the map called 'UA_RockForts'
Any opinion? All comments are welcome.