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Post Posted: 28 Apr 2014, 00:00
Post Posted: 28 Apr 2014, 00:46
Post Posted: 28 Apr 2014, 01:11
Post Posted: 28 Apr 2014, 09:11
Post Posted: 28 Apr 2014, 11:46
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 28 Apr 2014, 14:02
Post Posted: 28 Apr 2014, 14:19
Doublez-Down wrote:Overall it was fun to do a different type of map and hopefully I can address any of those types of issues in the 2nd installment...
Doublez-Down wrote:[spoiler]I'll have to check on the falling off the ledge while fighting the spinners part. Thought I had that covered and none of the playtesters ran into that. But I can see how it would cause some stuff to act funky. It's funny, I didn't once run into a teleporting nali (neither did my playtesters), and now of course someone else has. EDIT: Okay I was able to replicate it, but I had to fall off the ledge and run around the map a couple times to do it.[/spoiler]
Post Posted: 28 Apr 2014, 22:19
Post Posted: 28 Apr 2014, 23:59
Mister_Prophet wrote:In beta testing I nearly fell and heard the Nali wigging out, but after slaying the spinners I noticed none of the Nali actually attempted to flee or teleport. Perhaps this depends on how long the spinners remain alive.
Post Posted: 29 Apr 2014, 11:13
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 29 Apr 2014, 14:16
Post Posted: 29 Apr 2014, 20:55
Post Posted: 29 Apr 2014, 21:30
Post Posted: 30 Apr 2014, 20:24
Post Posted: 30 Apr 2014, 21:53
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