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Post Posted: 21 Feb 2014, 23:39
Post Posted: 21 Feb 2014, 23:43
Post Posted: 21 Feb 2014, 23:50
Post Posted: 22 Feb 2014, 00:03
Post Posted: 22 Feb 2014, 00:47
Post Posted: 22 Feb 2014, 01:12
Post Posted: 22 Feb 2014, 16:27
Post Posted: 23 Feb 2014, 00:37
Post Posted: 24 Feb 2014, 06:00
Post Posted: 24 Feb 2014, 06:58
SteadZ wrote:(Just a shame AHRG was never continued)
Mman wrote:I found one odd design flaw at the aqueduct part
Mman wrote:I also didn't feel that enemies dropping equipment worked here
Doublez-Down wrote:Enemies are hard to spot in some spots
Legendslayer222 wrote:some of the blue messages disappeared too quickly for me to read them
[UDHQ]Jackrabbit wrote:unnecessary frame drops due to Unreal's shitty Volumetric Fog
Post Posted: 24 Feb 2014, 12:30
Post Posted: 24 Feb 2014, 17:47
Post Posted: 24 Feb 2014, 18:40
SteadZ wrote:This is what I would have put here, if I hadn't later discovered (through the use of the "viewclass" command) that I had retardedly missed the obvious placement of a stinger and automag- at the very beginning.
Post Posted: 24 Feb 2014, 19:01
Post Posted: 26 Feb 2014, 21:38
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