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Work in Progress - The WIP Thread

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar Buff Skeleton
>:E >:E
Posts: 4149
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 01 Apr 2008, 19:42

Nope, perfectly normal water zones. And the framerate is just fine. I still haven't figured out what is causing the mega slowdown in Map 10, but I think it is a rogue mover.

Open up Chizra in the editor. Now select all the movers. You'll notice they FLY HALFWAY ACROSS THE EDITOR for no reason... yeah. The map is cursed. It took me ages just to get it functional, and there's still probably at least one more fucked up mover causing the slowdowns. I guess I'll have to remake all of the movers from scratch like I had to for some of them.

Also, did some more work at work today:
Image

This area is shaping up to be a very interesting boss arena.

User avatar Hellscrag
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Post Posted: 01 Apr 2008, 19:46

Waffnuffly wrote:Image


Not as dark as I'd imagined, but it looks better already. :tup:
Image
Life is what you make of it.

User avatar zbreaker
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Post Posted: 02 Apr 2008, 03:06

Amazingly *evil* looking...as stated :twisted:
Old as Dirt

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 02 Apr 2008, 12:18

yearh, I often wondered about that with the mover... maybe Chizra was one of the first maps with an older version of the engine.. or whatever.. I dont know.

User avatar cronodevir
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Post Posted: 02 Apr 2008, 21:22

http://tindeck.com/files.php?su=cronodevir

Not maps of course. :D But all Wips, or Ex-Wips
I'm Garble and MrBlowtatoes

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Post Posted: 03 Apr 2008, 20:29

Image
Pic brightened, other plants not added yet.

User avatar Darkon
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Post Posted: 03 Apr 2008, 21:10

Nice, Creavion! :tup: :tup:
there's more

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Post Posted: 04 Apr 2008, 19:51

and now with plants
Image

but I have to stopp with posting otherwise you know the half level from the screenshots later :rolleyes:

User avatar Darkon
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Post Posted: 04 Apr 2008, 20:58

Darkon wrote:Nice, Creavion! :tup: :tup:


I'll have to rephrase that: looks great, Creavion! :tup: :tup:
there's more

UBerserker
Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 04 Apr 2008, 21:05

I really want to play that jungle map. It looks too cool.
ImageImage

User avatar ebd
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Subject:

Post Posted: 05 Apr 2008, 19:45

Those shots there look pretty leet.

Something I supposedly have been working on for years. Every now and then I open up the ed and do a little bit. With any luck it might get done this decade. :P

An editor shot because I am really lazy:
Image

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 05 Apr 2008, 20:10

Sorry, this GeoCities site is currently unavailable.

a site for the recycle bin ...

User avatar Uncle_Bob
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Post Posted: 20 Apr 2008, 23:20

Image

Image

Image

:wink:

User avatar editor Dave
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Post Posted: 21 Apr 2008, 20:25

Looks nice. But you must scale up some textures, otherwise it looks ugly when you see the same texture 100 times on the same surface. Besides there are missing details. Perhaps you can add some pipes or trims. With more details you can also solve the problem with the small textures ;)
And the skybox must have more diversion, because the sky looks a bit too boring, so add clouds or anything like that.
Light sources are missing, too. So when you light the map you must add some sources where the light comes from.
I like especially the first picture :tup:
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565

User avatar fashahhh
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Subject:

Post Posted: 21 Apr 2008, 21:05

Looking great uncle_bob may I suggest you use mesh maker for most of your decorations. The reason I say this is that you must be near the node limit with a map like this (as I have been many times) and converting the decorative brushes to meshes has been a saving grace for me.

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