ividyon will never get this done, will he.

Work in Progress - The WIP Thread

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Post Posted: 20 Feb 2008, 23:08

moonangel wrote:shadow still wasting his energy for you all, YOU UT99 FREAKS !! :lol:

:shy: :D
<-- what Kosh says :lol:

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Post Posted: 20 Feb 2008, 23:52

damn you guys :P why do you guys put nice screenshots on the forum while im on holiday :P i hate you ! :D

ghehe just kidding ;) shots looks really nice :) btw kajgue :P that shot of that (i think canyon thingy) how does it look with textures+skybox ? :P)

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Post Posted: 21 Feb 2008, 00:14

I'm not going to add the skybox just yet (skyDOME actually), right now i'm just developing the layout with some 'piss about' textures.

Image

You won't really be able to make out much definition this early on.

The beigy thing to the left is a coastal stack, which will eventually have an open hole taken out of it giving you an alternate navigation route around to the other side.

My intentions are to make 75% of this landscape navigatable, but some places like the very top of mountains are obviously hard to reach, and once you get there reward you with an amazing aspect.

Shadow wrote:They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on


In other words, a degree of physics?

Anybody got anything else they'd love to share?
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User avatar Shadow
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Post Posted: 21 Feb 2008, 00:59

Kajgue wrote:I'm not going to add the skybox just yet (skyDOME actually), right now i'm just developing the layout with some 'piss about' textures.

Image

You won't really be able to make out much definition this early on.

The beigy thing to the left is a coastal stack, which will eventually have an open hole taken out of it giving you an alternate navigation route around to the other side.

My intentions are to make 75% of this landscape navigatable, but some places like the very top of mountains are obviously hard to reach, and once you get there reward you with an amazing aspect.

Shadow wrote:They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on


In other words, a degree of physics?

:lol: yes, a degree of physics xD ... implementing real physics in that fucking engine is a task full of pain, actually what I precisely mean is THAT, THAT, THAT and THAT.
Yes it works exactly as correct as in the 2D Examples.

and nice terrain you got there, so is this for UE 2?

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Post Posted: 21 Feb 2008, 01:02

Uengine 2? Nono, this is for Unreal.

THAT, THAT, THAT and THAT


The demonstrations don't work for me, i just get blank frames. :/
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Post Posted: 21 Feb 2008, 01:15

Kajgue wrote:Uengine 2? Nono, this is for Unreal.

THAT, THAT, THAT and THAT


The demonstrations don't work for me, i just get blank frames. :/

good, UE1 ! great work then

well you need the java platform package (I've currently v1.6) for that

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Post Posted: 21 Feb 2008, 10:40

is that a huge HOM ?:P

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Post Posted: 21 Feb 2008, 14:01

It's because of the viewdistance. When I'm done I'll cut down the size of every brush by half.
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Post Posted: 21 Feb 2008, 16:23

Looks nice, Kajgue! :tup:
there's more

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Post Posted: 21 Feb 2008, 17:11

btw Kajgue, you used Ued only? or some other programs too like blender/3dMax

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Post Posted: 21 Feb 2008, 18:41

I wish I were able to use apps like that, I tried to learn 3dmax but I lost my patience with it. So I made that stuff with Ued2 only.
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Post Posted: 21 Feb 2008, 20:18

same here ^^

just good old Ued i gues :) cuase it looks really good to my eyes ;) im maybe a bit afraid for the poly count

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Post Posted: 22 Feb 2008, 13:51

It'll hold out. :P

So doesn't anybody else have anything to show which they're working on?
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Post Posted: 22 Feb 2008, 16:26

well ;) at the Ctrl + V page i got some WIP stuff :) But its for the mod Monsterhunt :)



Here the the following shots:

Image
Image
Image
Image

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Post Posted: 22 Feb 2008, 16:31

Monsterhunt? What's that?

Pictures: Zephon inspired? :P
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