Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 22 Sep 2016, 22:46
Sat42 wrote:That's cool! Actually I know that one day (not right now, too busy!) I'd be interested in learning about animating models and such, so out of curiosity - which programme do you use? Is it skeletal or vertex-based?
Post Posted: 23 Sep 2016, 16:47
Kajgue wrote:Sat42 wrote:That's cool! Actually I know that one day (not right now, too busy!) I'd be interested in learning about animating models and such, so out of curiosity - which programme do you use? Is it skeletal or vertex-based?Thanks Blender is the tool I use for modelling, and the model is skeletal based rather than vertex based because it could lead to other possibilities in the (near?) future.I'd say give it ago, as Blender is free. There are some simple character animation (that includes rigging a character to a skeleton) tutorials that explain how to set up the process. All of the stock Unreal models packed into the games files are without any skeletons/animation sets though, unless you do something to attach every frame independently to the skeleton to make sure the original animations remain 100% accurate (where i think you could be better off redoing all of the characters animations yourself). So you will also, need to create another skeletal structure for that character in an appropriate fashion.But yeah, go for it when you get the time available, also do a search for the 12 principals of animation. Hopefully this helps.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 18 Oct 2016, 17:57
Post Posted: 06 Jan 2017, 23:19
Post Posted: 09 Jun 2017, 01:46
Post Posted: 11 Jun 2017, 06:12
Post Posted: 17 Jun 2017, 21:41
tzaero wrote:I guess I'd show some solidarity from the DX community with you fellas the Unreal-Community.Will probably ask for some Unreal editing tips when I resume this project in a weeks time.Mostly just experimentation over the last few months in my spare time with styles and textures.Also have there been any SP packs released that featured more human sized architecture? Project Xenome was one I stumbled across.
Post Posted: 06 Aug 2017, 10:40
Post Posted: 14 Oct 2017, 00:04
Post Posted: 16 Oct 2017, 03:17
Post Posted: 18 Oct 2017, 14:17
Post Posted: 29 Oct 2017, 08:51
Post Posted: 20 Nov 2017, 13:50
Post Posted: 27 Nov 2017, 21:02
Post Posted: 27 Jan 2018, 00:57
Return to “Project Presentation”
Users browsing this forum: No registered users and 7 guests