
The castle has been "expanded" so to say. Now you can explore various inner locations (basically forcing in my view of how NaliC maps should have been)
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 17 Aug 2016, 20:51
Post Posted: 04 Sep 2016, 09:43
Post Posted: 05 Sep 2016, 19:37
Post Posted: 05 Sep 2016, 20:43
Post Posted: 11 Sep 2016, 02:26
Post Posted: 14 Sep 2016, 11:14
Post Posted: 16 Sep 2016, 17:37
Post Posted: 16 Sep 2016, 19:48
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 17 Sep 2016, 15:15
Sat42 wrote:Awesome screenies, UB!
However, to bring another opinion on the "carpet texture" on the wall: I thought it looked good, very suitable even, it should be noted that a lot of real, medieval/Renaissance castles do that kind of thing (in Europe anyway), sometimes displaying an elaborate painting of some scene but also with abstract motifs (sometimes used like wallpaper).
Post Posted: 17 Sep 2016, 20:47
Post Posted: 18 Sep 2016, 13:43
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 21 Sep 2016, 18:59
Post Posted: 21 Sep 2016, 23:37
Post Posted: 22 Sep 2016, 03:32
Post Posted: 22 Sep 2016, 22:36
Kajgue wrote:
Been experimenting.
Animation is a WIP.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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