Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 10 Jul 2016, 20:48
Post Posted: 17 Jul 2016, 00:17
watcher_of_the_skies wrote:WIP. Maybe.
Post Posted: 17 Jul 2016, 13:56
Post Posted: 18 Jul 2016, 01:33
Post Posted: 19 Jul 2016, 04:27
Post Posted: 19 Jul 2016, 07:54
zYnthetic wrote:I kick myself for not doing stuff like this 10 years ago.
Post Posted: 19 Jul 2016, 22:22
Post Posted: 24 Jul 2016, 20:00
Post Posted: 25 Jul 2016, 07:10
Post Posted: 27 Jul 2016, 12:48
Post Posted: 28 Jul 2016, 03:52
Raven wrote:I don't remember if I ever released this one or not (it was planned to be released long time ago but AFAIR I sort of forgot about it). It's very (very) old DM map I've been working on - decided to add few pickups in missing places, fix nasty BSP hole - and there it is: http://turniej.unreal.pl/files/DM-Burhan.zip screenshots here http://imgur.com/a/hu5Z7
Post Posted: 28 Jul 2016, 20:39
editor Dave wrote:Nice shots, looks like a pretty straight-forward map due to long corridors and such So, since you used 3 different texture sets: Is this map split in 3 different parts or do you plan something along Exusia where you had identical brushwork, but enterily different visual outcome?
Post Posted: 29 Jul 2016, 09:10
Post Posted: 11 Aug 2016, 14:53
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 15 Aug 2016, 09:26
Return to “Project Presentation”
Users browsing this forum: No registered users and 2 guests