moonangel wrote:shadow still wasting his energy for you all, YOU UT99 FREAKS !!
<-- what Kosh says
Post Posted: 20 Feb 2008, 23:52
Post Posted: 21 Feb 2008, 00:14
Shadow wrote:They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on
Post Posted: 21 Feb 2008, 00:59
Kajgue wrote:I'm not going to add the skybox just yet (skyDOME actually), right now i'm just developing the layout with some 'piss about' textures.
You won't really be able to make out much definition this early on.
The beigy thing to the left is a coastal stack, which will eventually have an open hole taken out of it giving you an alternate navigation route around to the other side.
My intentions are to make 75% of this landscape navigatable, but some places like the very top of mountains are obviously hard to reach, and once you get there reward you with an amazing aspect.Shadow wrote:They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on
In other words, a degree of physics?
Post Posted: 21 Feb 2008, 01:15
Kajgue wrote:Uengine 2? Nono, this is for Unreal.THAT, THAT, THAT and THAT
The demonstrations don't work for me, i just get blank frames.
Post Posted: 21 Feb 2008, 18:41
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