Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 12 Sep 2012, 17:55
salsaSkaarj wrote:This discussion now forces me to play that section on Unreal difficulty (this evening). Perhaps your experience isn't the Unreal expercience as it was meant to be implemented because you use the Limbo mutator +115% speed (in which case perhaps the extra weapon + ammo are perfectly justified).
Post Posted: 12 Sep 2012, 22:26
Post Posted: 12 Sep 2012, 22:48
salsaSkaarj wrote:I tried the map again on Hard but with 115% speed and got whopped. I guess with some practice I could handle 115% Hard, but 115% Unreal +Limbo... don't even want to think about it.15% extra gamespeed increases gamespeed but not player reaction time and speed unfortunately .If you cannot beat the game Unreal on Unreal difficulty, don't even think about trying this on Unreal difficulty, Hard will test your limits sufficiently
Post Posted: 12 Sep 2012, 23:34
UBerserker wrote:You may want to practice on Hard first with an easier mappack (something short like Shrakith'a or StrangeWorld, not sure what kind of maps you play outside of the large campaigns). If you master the higher speed, you'll be almost a dodge machine on 100% speed.
UBerserker wrote:And for Point 3, the original Unreal game does not come close to Xenome in difficulty at all. DV2.0 would be a more fair comparison. Known stuff that are straight out or potentially harder than current Xenome would be, IMO, 7Bullets, ShamuQuest1, Zero Black, Zephon, Unforchers, Ortican and Unreality.
Post Posted: 13 Sep 2012, 00:03
Post Posted: 13 Sep 2012, 22:22
Post Posted: 14 Sep 2012, 00:20
Post Posted: 14 Sep 2012, 01:12
Post Posted: 14 Sep 2012, 08:08
jazz wrote:to be fair I found the DP more useful than I thought it would be on this difficulty.
jazz wrote:I found no bug that you mentioned Salsa. Probably something on your end.
Post Posted: 20 Sep 2012, 16:34
Post Posted: 01 Oct 2012, 19:32
Post Posted: 01 Oct 2012, 19:59
Mman wrote:jazz, do your comments in this thread mean you're considering another patch? I'm wondering if I should check out the new version or wait for the (probably final) patch.
Post Posted: 01 Oct 2012, 22:37
Post Posted: 01 Oct 2012, 23:14
Post Posted: 02 Oct 2012, 23:30
Return to “Project Presentation”
Users browsing this forum: No registered users and 9 guests