Xenome Patch
Posted: 06 Sep 2012, 01:24
Hi all
I've finished the patch for 'first day'. Did'nt take that long.
It comes as a non umod, downloadable from Fileplanet at 73 mb. I'm having a few technical issues with MediaFire just lately.
The patch includes maps, textures, music and a single system file. Although the texture sets are slightly different than before they now include the detail sets for each one where appropriate.
Let me know what you think regards difficulty levels, MP and general improvements.
http://www.filefactory.com/file/18kw8l58ybz3
Improvements are:
Duel enforcers from the get go.
Far more health/ammo
More weapons
All fog in built up areas has been removed.
MP is included (think i've done it right!).
All instant death areas are cleaned up as far as i can tell.
more enemies for hard/unreal levels.
more enemies for MP (again, I hope it's done right!).
Less cinematics for whats coming next.
Lighting improvements.
Green goo and the pockets of fire dont instantly kill, but still not good for ya...Heh!
A few more bits and bobs that escape me.
Here are a few screens for the next pack that i've put together in the last few days.
http://imageshack.us/photo/my-images/11/shot0013ne.png/
Let me know if the links are good and i'll look forward to your comments.
I've finished the patch for 'first day'. Did'nt take that long.
It comes as a non umod, downloadable from Fileplanet at 73 mb. I'm having a few technical issues with MediaFire just lately.
The patch includes maps, textures, music and a single system file. Although the texture sets are slightly different than before they now include the detail sets for each one where appropriate.
Let me know what you think regards difficulty levels, MP and general improvements.
http://www.filefactory.com/file/18kw8l58ybz3
Improvements are:
Duel enforcers from the get go.
Far more health/ammo
More weapons
All fog in built up areas has been removed.
MP is included (think i've done it right!).
All instant death areas are cleaned up as far as i can tell.
more enemies for hard/unreal levels.
more enemies for MP (again, I hope it's done right!).
Less cinematics for whats coming next.
Lighting improvements.
Green goo and the pockets of fire dont instantly kill, but still not good for ya...Heh!
A few more bits and bobs that escape me.
Here are a few screens for the next pack that i've put together in the last few days.
http://imageshack.us/photo/my-images/11/shot0013ne.png/
Let me know if the links are good and i'll look forward to your comments.