Great screenshots, as usual.
I do have one suggestion, though. You should set the AnimFrame of those dead Nali to "0.510000". The default 0.9 shows their arm up in the air. If you set it to 0.51, you can have them flat on the ground. It never made any sense to me why their arms would be up in the air.
[RELEASED] Illhaven Remastered and Expanded by Kew
- Lightning Hunter
- Skaarj Elder
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 17:16
- Kew
- Skaarj Assassin
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 17:19
Del, that is a good idea. However, I prefer to stick with stock assets and, generally stay away from any modifications. Let's just say the nali died from energy blasts from skaarj. Less messy!!
Lightning Hunter, thanks for that. Will reset frame as suggested. Never could get on with 4 arms on Nali but whatever.... Good for holding 4 beers at the same time, I suppose.
Lightning Hunter, thanks for that. Will reset frame as suggested. Never could get on with 4 arms on Nali but whatever.... Good for holding 4 beers at the same time, I suppose.
- Delacroix
- Skaarj Warlord
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 17:26
Kew wrote:Good for holding 4 beers at the same time, I suppose.
TroLLoLoLoLoLoLoL!
How come I never thought of that. It *DOES* make quite some sense!
Skaarj Oppressor: Hey slave... wha'chu doin'?
Nali: Mining some shit... having 4 buds....
Skaarj Oppressor: True, true.
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
- Maxer 64
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 20:08
Didn't Prophet do something simular in Skytown Redux. Dead Nali with 4 automags?
If you see this, I was a really dumb and stupid kid. Don't listen to the above.
- Lightning Hunter
- Skaarj Elder
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 21:02
Maxer 64 wrote:Didn't Prophet do something simular in Skytown Redux. Dead Nali with 4 automags?
Someone should actually code a Nali that wields 4 automags. Imagine the mayhem. I'm sure it would fire faster than the Minigun.
- Kew
- Skaarj Assassin
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 22:42
Update:
After staggering around in the desert, in the heat of the midday sun, "kew" happened upon a sight for sore eyes..... He spotted a NALIDAY INN !!! So he checked in. Nice room and amenities..... Then went down to the bar where all these Nali guys were standing around drinking beers (4 at a time). Decided to cool down and went out to the pool. Got to talking with a couple of Nalis. They wanted to say hi to all you folks at unrealsp so "kew" took a photo of them for you. See them waving madly??
The Pool at The Naliday Inn
(and no, this will not be in final map....)
After staggering around in the desert, in the heat of the midday sun, "kew" happened upon a sight for sore eyes..... He spotted a NALIDAY INN !!! So he checked in. Nice room and amenities..... Then went down to the bar where all these Nali guys were standing around drinking beers (4 at a time). Decided to cool down and went out to the pool. Got to talking with a couple of Nalis. They wanted to say hi to all you folks at unrealsp so "kew" took a photo of them for you. See them waving madly??
The Pool at The Naliday Inn
(and no, this will not be in final map....)
Last edited by Kew on 11 Jul 2012, 22:58, edited 1 time in total.
- Delacroix
- Skaarj Warlord
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 11 Jul 2012, 22:49
Actually, can't you make it a secret area?
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
- Darkon
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 12 Jul 2012, 17:35
would be fun for an outtro..
Never trust a Dutchman in a tulip fight.
- Kew
- Skaarj Assassin
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 12 Jul 2012, 20:03
- Legendslayer222
- Skaarj Elder
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 13 Jul 2012, 18:42
What I've seen so far kind of reminds me of Fallout 3, where you were just given a huge desert and told to make your own way across it, with many buildings and locations to explore along the way if you felt like it. I love maps like that where you have plenty of chances to go off the main path.
- UB_
- Nali Priest
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 13 Jul 2012, 18:57
It is actually more like Serious Sam BFE 3 with its Egypt levels.
- Kew
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 13 Jul 2012, 19:12
Well, Legendslayer222, you will have to go all over the desert, to all "four corners of the earth", to find the switches that will unlock a series of four doors to lead to exit............... I have finished the build. Populating now...................
- Kew
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 14 Jul 2012, 18:15
Announcement:
After much thought and consideration, I have decided to discontinue with any further expansion of Illhaven. The pack, "illhaven 2012", as released in June will represent the final chapter in the series.
I had, at the outset, the intention of simply cleaning up the original Illhaven Saga, but then the "unreal" bug bit me and I started making new material. It was always a bit dangerous to play around with the original series for fear that I would spoil it somehow. And there were times when I felt I had done just that. But, in the end, it all worked out like I wanted it to and I am pleased with Illhaven 2012. However, that is where it will end.
Perhaps when winter comes, I will do some more mapping but it will not be with Illhaven. If anything, it will be something altogether new and different.
For the most part, I have enjoyed my stint here at Unrealsp and I thank Sana for his courtesy throughout. I have made some friends along the way and I am thankful of that.
"Illhaven", throughout all these years, has become part of my life and there have been times when I have defended it too vigorously perhaps. But, all in all, I have enjoyed my contribution to the Unreal community.
Illhaven forever!
After much thought and consideration, I have decided to discontinue with any further expansion of Illhaven. The pack, "illhaven 2012", as released in June will represent the final chapter in the series.
I had, at the outset, the intention of simply cleaning up the original Illhaven Saga, but then the "unreal" bug bit me and I started making new material. It was always a bit dangerous to play around with the original series for fear that I would spoil it somehow. And there were times when I felt I had done just that. But, in the end, it all worked out like I wanted it to and I am pleased with Illhaven 2012. However, that is where it will end.
Perhaps when winter comes, I will do some more mapping but it will not be with Illhaven. If anything, it will be something altogether new and different.
For the most part, I have enjoyed my stint here at Unrealsp and I thank Sana for his courtesy throughout. I have made some friends along the way and I am thankful of that.
"Illhaven", throughout all these years, has become part of my life and there have been times when I have defended it too vigorously perhaps. But, all in all, I have enjoyed my contribution to the Unreal community.
Illhaven forever!
- Buff Skeleton
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 14 Jul 2012, 19:04
Aww man, well, understandable. Don't feel pressured to work just because you CAN work. And starting a completely new "IP" can be a good way to crank out a lot of stuff in a hurry. I hope you'll make use of the new stuff you showed off recently, though, because it was pretty interesting.
- Delacroix
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Subject: Re: [RELEASED] Illhaven Remastered and Expanded by Kew
Post Posted: 14 Jul 2012, 20:34
So what's going to happen with the new mappage now? Will it be stripped down from the Illhaven storyline and be a part of something else? This is a wonder, please do not let it go to waste!
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
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