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Unreal 97: (Almost) Identical Remakes

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User avatar Delacroix
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 24 Jan 2012, 14:29

If it werent for MegaVideo, they'd find another way to grab'em. But we digress, this ain't the topic to discuss this jazz. Bottom line, something needs reuploading due to MegaUpload going out of business :)
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medor
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 24 Jan 2012, 20:25


User avatar Gizzy
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 25 Jan 2012, 10:50

medor wrote:if you talk about U97UnrealI http://unrealtournament.99.free.fr/utfi ... nrealI.rar


This is only the monsters pack, not the whole project!

User avatar Delacroix
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 25 Jan 2012, 11:02

Qtit wrote:I remember seeing screenies like this back in 96 and 87


Talk about Prophet's Power (TM)...
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User avatar Jigoku
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 26 Jan 2012, 03:37

Mister Prophet's Power. XD

xbryan2000x
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 07 Jun 2012, 16:52

@Master_Unreal

Hi i was wondering if i can test your unreal remake if your remake almost done my info to Unreal 1996 Beta

Favorite Monster : Bigman 96 -- Favorite Weapon : Automag 96 and Quadshot -- Favorite Unreal Game : UT99 and Unreal 1996

And if it not done send me the hud and dont upload to multiupload try uploading to sendspace please

iLikeTheUDK
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 07 Jun 2012, 19:29

RapidShare would also work.

User avatar evilgrins
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 30 Jul 2012, 00:51

A stretch back I got a monsterpackage from a French site which had your dragons on it; I'm assuming you released it at some point. Naturally, loved the dragons and put them on a map and only one server I know of hosts that map now but they never tried it until about a month ago and I just happened to be on at the time.

Offline, the dragons play great. Online...

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...not so much.

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What you're seeing here are fireballs that the dragons fired stuck in midair. The dragons' attacks were invisible during the game but their initial point of firing a stream of fireballs only popped off one fireball that stayed exactly where it originated.

Skimming this thread I don't see if you tried your dragons in an online setup, unless I missed it. Like I said, this doesn't happen when you play the map offline. Do you think maybe it was the person's server that caused this or can you think of anything else?

bob
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 30 Jul 2012, 04:23

evilgrins wrote:Do you think maybe it was the person's server that caused this or can you think of anything else?


Its bad remote role/replication on the projectiles it fires , it wasnt the server ,It does the same thing in my server when i tried it when it came out. also it somtimes just kinda floats around and tries to melee you from the sky and not really attack online as well lol . judging by that , i doubt it was ever tested online.
Last edited by bob on 30 Jul 2012, 04:28, edited 1 time in total.

User avatar evilgrins
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 30 Jul 2012, 04:28

bob wrote:
evilgrins wrote:Do you think maybe it was the person's server that caused this or can you think of anything else?


Its bad remote role/replication on the projectiles it fires , it wasnt the server ,It does the same thing in my server when i tried it when it came out. also it somtimes just kinda floats around and tries to melee you from the sky and not really attack online as well lol

Well, poo.

User avatar Gizzy
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Subject: Re: Unreal 97: (Almost) Identical Remakes

Post Posted: 31 Jul 2012, 10:40

This IS an incredibly early release after all! The monsterpack was only released for Unreal 1 iirc too so don't be surprised if it doesn't work for UT.
Don't quite know what's happening with this mod now, last time I checked MU was working on some sweet player-movement code.

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