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Post Posted: 27 Sep 2011, 21:33
Hello, been a long time, since I got my new PC built I haven't done a whole lot with unreal for awhile, but boredom struck and.........lets just say boredom is a very powerful tool....I opened up the Unreal 97 editor and looked at the models for a bit.....thinking of ways to get these out (what am I thinking, there IS no way to get them out) But then I looked at the Polygons mode for a second and thats when it hit me....I took a top down snapshot of the firefly for starters, added red dots to mark each vertex, and loaded it into blender. After a few minutes the final result was such: I then decided to take upon something more complex, and I did the blob......to my surprise it not only came out well, it looks almost identical to the blob from the actual unreal 97 alphaThe only oddity I can point out is the way the tentacle is mapped, but aside from that its very close. This leaves me sitting with one thing and one thing only in my sights......I'm sure I don't have to explain myself past this pointStay tuned for more updates
Post Posted: 28 Sep 2011, 00:40
Post Posted: 28 Sep 2011, 04:10
The Bigman UV's have been reworked, 3 skin variants were made1. Big Man '97 (Original seen in the alpha)2. Big Man 2 (I've noticed some screenshots of the big man showed a darker skin with more vibrant eyes, so I did this as well)3. Big Man '96 (Anyone remember this guy? Yeah its a bit crappy and not nearly exact, I'll improve on it but I had to give this variant some attention too)Dragon is next in line
Post Posted: 28 Sep 2011, 04:20
Post Posted: 28 Sep 2011, 12:40
AlCapowned wrote:If you want to use my krall as a base, feel free. It's not perfect, so any improvements would be welcome.Edit: Oh wait, do you have a way of looking at the UV maps of Unreal meshes? If not, I could save what I have as an *.obj file or something.This image of the '96 big man might help:Your big men look great, and that second skin looks perfect. I'd love to see a full pack of beta pawns.
Post Posted: 30 Sep 2011, 05:27
Post Posted: 30 Sep 2011, 06:55
Post Posted: 30 Sep 2011, 12:35
Post Posted: 30 Sep 2011, 12:56
Post Posted: 30 Sep 2011, 12:58
Post Posted: 30 Sep 2011, 13:32
Post Posted: 30 Sep 2011, 15:49
Master_Unreal wrote:All animations are working
Post Posted: 30 Sep 2011, 17:05
Post Posted: 30 Sep 2011, 18:02
Post Posted: 01 Oct 2011, 09:15
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