The Olympia Chronicles
- makemeunreal
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Subject: Re: The Olympia Chronicles
Post Posted: 30 Jul 2011, 15:01
Wooooww....Awesome..this pics looks awesome...good work..i waiting for it ^^
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
- Legendslayer222
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Subject: Re: The Olympia Chronicles
Post Posted: 30 Jul 2011, 17:31
Those places are amazing to look at. Even the nali like textures blend in well.
However, you perhaps shouldn't show all the level in screenshots or there will be no surprises for when you play.
However, you perhaps shouldn't show all the level in screenshots or there will be no surprises for when you play.
- editor Dave
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Subject: Re: The Olympia Chronicles
Post Posted: 30 Jul 2011, 17:59
Legendslayer222 wrote:Those places are amazing to look at. Even the nali like textures blend in well.
However, you perhaps shouldn't show all the level in screenshots or there will be no surprises for when you play.
Underlined, everything.
Your environment is amazing
However, one of the differences between MP and SP is that you want to explore the SP levels, you want to be surprised when you play them. Thus, you better don't spoil too much with your pictures.
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
- FraGnBraG
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Subject: Re: The Olympia Chronicles
Post Posted: 31 Jul 2011, 14:06
hmm... okay, since most of these have been seen before i won't post any more pictures...
thanks for the advice
thanks for the advice
- TheIronKnuckle
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Subject: Re: The Olympia Chronicles
Post Posted: 31 Jul 2011, 15:28
Don't totally stop posting pics just a bit more restraint! I'm fairly sure we're all overwhelmed by the awesomeness of what you've been showing.
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Darkon
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Subject: Re: The Olympia Chronicles
Post Posted: 01 Aug 2011, 16:14
Second that!
Very detailed and yet keeping it very natural. You don't overdo the detailing.. it all looks very realistic, great work!
Very detailed and yet keeping it very natural. You don't overdo the detailing.. it all looks very realistic, great work!
Never trust a Dutchman in a tulip fight.
- makemeunreal
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Subject: Re: The Olympia Chronicles
Post Posted: 02 Aug 2011, 11:35
The last 2 shoot looks like from Xidia...Yeah..really good...
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
- FraGnBraG
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Subject: Re: The Olympia Chronicles
Post Posted: 21 Dec 2011, 03:54
hiya, this project is still alive
I'm getting ready to work on this one starting in January. I've been busy getting a bunch of other stuff out of the way so I can concentrate on this campaign for a few months straight. I'd meant to post a link for the little intro map i made during the contest but never got around to it - so here is a beta Intro map:
http://www.mediafire.com/?v6tb66wsmn8neh9
You are welcome to send or post feedback or suggestions. There's really nothing being given away here, this stuff has all been seen in screenshots.
Unfortunately, this runs in UT99 only at the moment - I did test a converetd version during the contest and it worked in Unreal Gold perfectly fine. The eventual campaign should be comaptible with unreal (assuming there's no issues with custom content etc)
That's all for now
Cheers
I'm getting ready to work on this one starting in January. I've been busy getting a bunch of other stuff out of the way so I can concentrate on this campaign for a few months straight. I'd meant to post a link for the little intro map i made during the contest but never got around to it - so here is a beta Intro map:
http://www.mediafire.com/?v6tb66wsmn8neh9
You are welcome to send or post feedback or suggestions. There's really nothing being given away here, this stuff has all been seen in screenshots.
Unfortunately, this runs in UT99 only at the moment - I did test a converetd version during the contest and it worked in Unreal Gold perfectly fine. The eventual campaign should be comaptible with unreal (assuming there's no issues with custom content etc)
That's all for now
Cheers
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