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Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 30 Jul 2011, 12:45
by Delacroix
Bleeder91<NL> wrote:Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 30 Jul 2011, 13:44
by makemeunreal
I think...i will paly first with nali's :P cuz,i love Nali Chronicles..

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 30 Jul 2011, 17:26
by Bleeder91<NL>
Delacroix wrote:
Bleeder91<NL> wrote:Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.

Oh, my bad :P By that I meant the theme of the campaign, Skaarj structures and stuff. There's no real storyline for that one yet tho, so anything can happen. :)

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 21 Aug 2011, 11:45
by makemeunreal
No Problem...The Charma system *_* i want to be good ..the bads sucks...

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 04 Feb 2012, 19:46
by Maxer 64
Whoa, This is Epic. I WAAAAAAAAAAAAAAAAAAAAAAAANT IIIIIIIIIIIIIIIIIIIIT!!!!
I love the new stuff.

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 05 Feb 2012, 01:24
by AlCapowned
This keeps looking better and better! You might want to cut down on the effects in future videos, though.

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 05 Feb 2012, 15:21
by Bleeder91<NL>
hehe, new video editing program, gotta toy with it a bit XD

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 07 Mar 2012, 09:51
by Bleeder91<NL>
Anyone can give an opinion about the following:
https://www.youtube.com/watch?v=jpkVzWDV7yA
As you can see, weapons now move when you look around. But I'm wondering what looks best: keeping them at the same spot but rotate them a bit, or let them move along as you look (second part of the vid). Keep in mind that if I would have them move along, then that means that the bullets would also move away from your crosshiar if you fire..
Also if anybody has any weapon suggestions feel free to share them with me, need at least 15 more. :D

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 07 Mar 2012, 14:29
by AlCapowned
I think only rotating the weapon looks smoother than rotating/moving. It's definitely a cool effect. How does it look online?

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 07 Mar 2012, 17:05
by Bleeder91<NL>
Online it looks exactly the same as offline. Gotta say, that's a first for me :D
The only problem I have right now is how to limit the Rotation.Pitch to prevent you from seeing the back side of let's see the automag, hollow hand :O
Looking horizontal is 0 but looking a bit down starts at 18000 or something so that's a pain to work out :S

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 07 Mar 2012, 18:45
by Z-enzyme
The second movement is really good. The first one is kind'a off.

As it comes to rotation I used something like this. Can't really reamember how did I do it actually...

Code: Select all

   Local rotator ShipRotation, OldShipRotation, SecondRot;
   local rotator turn;

   OldShipRotation = Ship.Rotation;
   ShipRotation = Ship.Rotation;

   if(Viewrotation.Pitch - ShipRotation.Pitch < -32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch + 2*32768;
   else if(Viewrotation.Pitch  - ShipRotation.Pitch  >= 32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  - 2*32768;
   else
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  ;

I used this to rotate my ship all and around using quaternions and it worked well... I hope it is it, I have no time to check it out.

Edit: Why do I have a feeling this is wrong...?

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 08 Mar 2012, 17:24
by Bleeder91<NL>
Fixed it so it won't move too much when moving vertically, result:
https://www.youtube.com/watch?v=IfhQ8vpQ9k0
(no sound 'cuz I had some disturbing music on while recording :X) Personally I think this one looks the best. Bullets will fire at the direction the weapon is pointing too :D

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 08 Mar 2012, 18:35
by ividyon
Great effect! However, the visual part of the weaponry (like that ammo display) is killing me. Bright green and blue don't really look nice at all. Same goes for that yellow shieldbelt overlay thing from the first video. D:

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 08 Mar 2012, 18:52
by Bleeder91<NL>
What's wrong with the shieldbelt glow? :O
Dunno how else I could do the ammo box, it's a scripted texture so it's best to leave it translucent.

Re: [u1] Unreallity: Wrath of the Skaarj

Posted: 08 Mar 2012, 22:51
by TheIronKnuckle
I actually think it's alright, although maybe moving to a red/black or red/brown display instead of the blue/yellow wouldn't clash so much.

I like the effects