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Post Posted: 07 May 2012, 03:40
Post Posted: 07 May 2012, 20:04
Post Posted: 08 May 2012, 02:22
Post Posted: 09 May 2012, 02:39
Qtit wrote:You might try using U227 statics to create terrain. I can give you some hints on doing that. It is even possible to make a stable (VERY STABLE) BSP terrain with U227 static meshes and reimport it to older Unreal Editor.Are you familiar with any 3D software? (Maya, 3DS Max, Blender, Softimage, Cinema 4D)
Post Posted: 09 May 2012, 03:32
Post Posted: 09 May 2012, 05:16
KAOSCasey wrote:Using the .obj importer in ued 2.1 to then convert to brush which uses "Unreal material" has no inherent difference than making it yourself, other than that you've used a program other than unrealed itself to design a brush. Did you mean you only wanted to use vanilla unreal in it's entirety for the project? i.e. brush design, textures, mapping all done in UED1 without external modification? If so, then your point is valid. That's a pretty good challenge.Otherwise, I see nothing but benefit from using a 3d software tool to create terrain.
Post Posted: 09 May 2012, 06:18
Post Posted: 09 May 2012, 07:07
Post Posted: 09 May 2012, 07:13
Code: Select all
Log: Log file open, 05/02/12 10:33:07Init: Name subsystem initializedInit: Detected: Microsoft Windows NT 6.1 (Build: 7601)Init: Version: 225
Post Posted: 09 May 2012, 10:52
Init: Version 226b
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