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Re: [U227] The Day Of The Titan

Posted: 06 Mar 2011, 01:10
by Z-enzyme
Well, yea. I could. Maybe a guts-cutting-laser-sight as well... Hmm.
No, really, I'll think about it.

Re: [U227] The Day Of The Titan

Posted: 06 Mar 2011, 15:30
by Pedi
Hehe really nice job. I like the idea with the achievements. You could also add something like a online Highscore (its a point counter in the upper left corner?)


UBerserker wrote:this is good because Unreal needs "play as monsters" instead of "play as this weapon-armed retard for the 123234325th time"
[...]

Thats my opinion, too. Im working on a above-mentioned campaign where you be that weapon-armed retard :o.
A few years ago I played a mod on a server where you could control all creatures of Unreal. I cant remember its name ( something like Human vs. monster/skaarj...)

Re: [U227] The Day Of The Titan

Posted: 06 Mar 2011, 15:43
by UB_
MonsterCoop.

Re: [U227] The Day Of The Titan

Posted: 06 Mar 2011, 20:53
by Leo(T.C.K.)
Pedi wrote:Hehe really nice job. I like the idea with the achievements. You could also add something like a online Highscore (its a point counter in the upper left corner?)


UBerserker wrote:this is good because Unreal needs "play as monsters" instead of "play as this weapon-armed retard for the 123234325th time"
[...]

Thats my opinion, too. Im working on a above-mentioned campaign where you be that weapon-armed retard :o.
A few years ago I played a mod on a server where you could control all creatures of Unreal. I cant remember its name ( something like Human vs. monster/skaarj...)

That was my server maybe. I ran the monsters versus humans mutator, everyone else ran normal mcoop2 with the default mut, which had default rules, that is all players, no matter if monsters or not were against AI controlled monsters.

Re: [U227] The Day Of The Titan

Posted: 24 Mar 2011, 06:37
by jackrabbit
Is this project still in development? It seemed like a really cool and unique idea. I might even offer my support for this one. Just contact my email [email protected] if you need some things done.

Re: [U227] The Day Of The Titan

Posted: 24 Mar 2011, 07:54
by Z-enzyme
Yes, this project is still going forward. Slowly tho as I've encountered lots of scripting bugs and issues which are hellishly annoying.
And probably I will port it into 227g as the Static Mesh support makes a loooooooot easier to maintain stable BSP structure. And it's more fun! And more mover will be there so more destructible stuff. And better destructibility of stuffs there. And... Something more \o/

Later on, when I all scripting is done, I may need some mapping help. For now, not really.

Thanks Jackrabbit.

Re: [U227] The Day Of The Titan

Posted: 19 Jun 2011, 23:06
by Z-enzyme
For your information. DOTT is going back to my workshop.
Updates soon.

Re: [U227] The Day Of The Titan

Posted: 19 Jun 2011, 23:10
by Legendslayer222
Qtit wrote:For your information. DOTT is going back to my workshop.
Updates soon.

\o/

Re: [U227] The Day Of The Titan

Posted: 20 Jun 2011, 00:22
by TheIronKnuckle
woohoo! unique awesomeness ftw

Re: [U227] The Day Of The Titan

Posted: 04 Jul 2011, 09:47
by makemeunreal
Can't wait seeing more...