LOL_PEANUTS wrote:Hmm. Don't change the Titan and it's characteristics / abilities too much. The player has to make use of the Titan's limitations and what it is capable of. Stomping to thrust enemies into the air, then throwing boulders at them while they are in mid-air. Not being able to press a button to open a garage door, but able to break through, &c &c.
Abilities:
Stomping makes skaarj fly, yep, but for too short time to be able to do something with them when they're in air. It is rather for being able to move when there's too much of those scums around. You know, they block you.
There's also the slap, which makes three of them in front of you fly. You can catch a skaarj or brute and throw it, eat it or splash it on the ground using stomp.
There's also second feature, Adrenaline. When you get hit a lot in a short period of time you can use a more... umm, sophisticated attack. But I won't say more here. There will be more attacks then normal Titan had because this Titan is NOT a normal Titan. Note that normal Titan has clothes, and as they are natives, these clothes are not made by skaarj, they are not made by nali, but by Titan's themselves. So they are not simple animals. I think.
Levels:
Well, I'm trying to make those simple but very interactive, and no, Titan is not able to use switches, buttons. He "knocks" to the doors. Loudly.
Rewards:
There are also points for killing skaarjs in different ways. You can do it interacting with environment (that gives you most point's of course - "Pinned Down!", "Buzzzified!" and so on). If you manage to kill enough skaarjs in different ways you get rewards.
Note, there is NO WAY of achieving all rewards in one game, as one of them is "Pacifist", for example.
Edith:
I figured that 3 attacks for 5 levels isn't too much and can get bored. So there's throwing and eating and splashing. Adrenaline is... well... a little addition for more crowdy places. And when it is getting very hot... and sweaty...