ividyon will never get this done, will he.

[U227] The Day Of The Titan - Update: 12th July 2011.

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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: [U227] The Day Of The Titan - Update: 12th July 2011.

Post Posted: 02 Jan 2011, 00:02

Image
=================================================
Developer: Q.
Status: In development - 15%
Synopsis: For the time being, classified.
Latest News: 4 to 6 maps. Game story based.
=================================================

Screenshots


=================================================
Update: 12th July 2011.
=================================================
All pawn's scripts seem to work as they should. Scoring script is nearly done (need to finish Sandwich score, which is a pain)
Maps are still far behind.

No screenshots today.
=================================================

Other Media:
Trailer
Gameplay 1

Qtit the Brave.
Last edited by Z-enzyme on 12 Jul 2011, 19:00, edited 4 times in total.

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:20

Hilarious. Looks lol fun. Screen flashing red is kinda annoying though. A health bar might be better if it's doable.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar jackrabbit
Skaarj Elder Skaarj Elder
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:30

hahahahahahahahahaha is that the second to last level from deja vu?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:41

I'm gonna install 227g just for this when it's released. It will be probably better than MV-Dragonfly YEAH TRUE

jackrabbit wrote:hahahahahahahahahaha is that the second to last level from deja vu?


No.

"I AM ONE WHO KNOWS MONSTERS" SUGGESTIONS
1)As DD said, red flashing can be annoying. How about having it when he's low on health?
2)The same I would say about animations. If it's possible, try to make the Titan do those hurt animations when he's about to die or when he's damaged by a very heavy hit (basically like ScriptedPawns exactly behave).
3)30% resistance against Exploded damagetype like Titans have.
4)Stone Titans are cooler (or make the skin optional).
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:49

UB... This is 2 day's work XD As you can see slapping doesn't even work as it should.

These are good suggestions. It won't be something like a classic Unreal, it's gonna be... different... lol :P

jackrabbit wrote:hahahahahahahahahaha is that the second to last level from deja vu?

No, its of my own.

Doublez-Down wrote:Screen flashing red is kinda annoying though. A health bar might be better if it's doable.

Gonna remove those and make an appropriate HUD. No worries, that's just the beginning.
Last edited by Z-enzyme on 02 Jan 2011, 01:51, edited 1 time in total.

User avatar Mister_Prophet
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:51

I lol'd

User avatar jackrabbit
Skaarj Elder Skaarj Elder
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:52

A "bonus map" of playing the second to last map of Deja Vu might be a nice idea. It's probably my favorite titan valley map of all time.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:55

Aaaand, IT IS STORY BASED! OmG, I'm proud of this idea.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 01:57

this is good because Unreal needs "play as monsters" instead of "play as this weapon-armed retard for the 123234325th time"
Could give a birth to new ideas as well.
ImageImage

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 02:00

"The Day of the Pupa" is is MIIIINEEEEEEE :<
That's actually a sequel to the Titan game... But that's later project.

User avatar gp
Skaarj Assassin Skaarj Assassin
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 03:33

This looks awesome.

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
Joined: 27 Feb 2010, 22:46

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 03:45

Yeah would love to start making maps for different player classes, if I had any clue how to code (or whatever it takes). It's getting tougher and tougher to come up with some sort of story about why this dude is here and why the enemies are here, etc.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 03:54

In Unreal 227 you can choose Campaigns, one available from the start is Unreal campaign, there where you choose your difficulty level. How to make an int file so there would be a new campaign??

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 12:15

New way of fighting! Now, you can catch an enemy and... throw him... Or smash him on the ground... XD

User avatar Raven
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 02 Jan 2011, 14:35

Lol, good job :). Looking forward to play it.

And here's sample int file for 227g:

Code: Select all

[Public]
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="startup_map_without_extension;Campaign name")
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

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