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[U227] The Day Of The Titan - Update: 12th July 2011.

Posted: 02 Jan 2011, 00:02
by Z-enzyme
Image
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Developer: Q.
Status: In development - 15%
Synopsis: For the time being, classified.
Latest News: 4 to 6 maps. Game story based.
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Screenshots


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Update: 12th July 2011.
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All pawn's scripts seem to work as they should. Scoring script is nearly done (need to finish Sandwich score, which is a pain)
Maps are still far behind.

No screenshots today.
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Other Media:
Trailer
Gameplay 1

Qtit the Brave.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:20
by Doublez-Down
Hilarious. Looks lol fun. Screen flashing red is kinda annoying though. A health bar might be better if it's doable.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:30
by jackrabbit
hahahahahahahahahaha is that the second to last level from deja vu?

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:41
by UB_
I'm gonna install 227g just for this when it's released. It will be probably better than MV-Dragonfly YEAH TRUE

jackrabbit wrote:hahahahahahahahahaha is that the second to last level from deja vu?


No.

"I AM ONE WHO KNOWS MONSTERS" SUGGESTIONS
1)As DD said, red flashing can be annoying. How about having it when he's low on health?
2)The same I would say about animations. If it's possible, try to make the Titan do those hurt animations when he's about to die or when he's damaged by a very heavy hit (basically like ScriptedPawns exactly behave).
3)30% resistance against Exploded damagetype like Titans have.
4)Stone Titans are cooler (or make the skin optional).

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:49
by Z-enzyme
UB... This is 2 day's work XD As you can see slapping doesn't even work as it should.

These are good suggestions. It won't be something like a classic Unreal, it's gonna be... different... lol :P

jackrabbit wrote:hahahahahahahahahaha is that the second to last level from deja vu?

No, its of my own.

Doublez-Down wrote:Screen flashing red is kinda annoying though. A health bar might be better if it's doable.

Gonna remove those and make an appropriate HUD. No worries, that's just the beginning.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:51
by Mister_Prophet
I lol'd

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:52
by jackrabbit
A "bonus map" of playing the second to last map of Deja Vu might be a nice idea. It's probably my favorite titan valley map of all time.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:55
by Z-enzyme
Aaaand, IT IS STORY BASED! OmG, I'm proud of this idea.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 01:57
by UB_
this is good because Unreal needs "play as monsters" instead of "play as this weapon-armed retard for the 123234325th time"
Could give a birth to new ideas as well.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 02:00
by Z-enzyme
"The Day of the Pupa" is is MIIIINEEEEEEE :<
That's actually a sequel to the Titan game... But that's later project.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 03:33
by gp
This looks awesome.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 03:45
by Doublez-Down
Yeah would love to start making maps for different player classes, if I had any clue how to code (or whatever it takes). It's getting tougher and tougher to come up with some sort of story about why this dude is here and why the enemies are here, etc.

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 03:54
by Z-enzyme
In Unreal 227 you can choose Campaigns, one available from the start is Unreal campaign, there where you choose your difficulty level. How to make an int file so there would be a new campaign??

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 12:15
by Z-enzyme
New way of fighting! Now, you can catch an enemy and... throw him... Or smash him on the ground... XD

Re: [U227] The Day Of The Titan

Posted: 02 Jan 2011, 14:35
by Raven
Lol, good job :). Looking forward to play it.

And here's sample int file for 227g:

Code: Select all

[Public]
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="startup_map_without_extension;Campaign name")