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Post Posted: 10 Oct 2010, 05:58
Post Posted: 10 Oct 2010, 09:49
Post Posted: 10 Oct 2010, 12:12
Post Posted: 10 Oct 2010, 12:21
Doublez-Down wrote:I've always liked the Shanechurch texture pack and thought it could make for an interesting SP map, so I gave it a go.
Post Posted: 10 Oct 2010, 14:36
Post Posted: 10 Oct 2010, 14:54
Doublez-Down wrote:Maybe because I built it, but I don't have any trouble with the breaking walls, as I just use the ASMD alt fire. Integration does bring up a good point though, in that if the ASMD goes flying somewhere after killing the SkarrjTrooper that's carrying it, it could then be tough to break down some of the walls. It's easily fixable, and it would take all of 5 minutes. Should I just fix that small issue real quick and release a V1.1 or something?
Doublez-Down wrote:As far as the skaarj not running away if you shoot them, I was only able to repeat that once or twice, when trying to shoot them from the first door. I suppose if I set their sightradius to a tad higher, it'd probably fix that, as they're already set to bnofail.
Post Posted: 10 Oct 2010, 14:56
Post Posted: 10 Oct 2010, 14:57
Doublez-Down wrote:Okay, I believe I can fix those small things relatively easily. Is it best to just update the OP with the newer version, or just put it in the thread? Not sure what's best for compatibility and stuff.
Post Posted: 10 Oct 2010, 15:37
Post Posted: 10 Oct 2010, 20:35
Post Posted: 10 Oct 2010, 22:20
Post Posted: 10 Oct 2010, 23:17
Post Posted: 11 Oct 2010, 00:25
integration wrote:OK, you got me. Now I can't see the two at the beginning disappearing. They have such a big head start, that they look like ants (IMO a little too big). But now the right one don't get through the closing door timely! Now you can switch back their collisionsize to normal (, if you haven't already done). And there is still an issue with the skaarj next to the lift. When you come from the lift you can pass him and cut off his way to flee. You have to add a trigger (player proxemity, trigger only once) to trigger him, so that he will notice you timely. Perhaps you should also add a trigger for coming from the other side.BTW I used direct3d and didn't use my graphic card. So I have a low framerate. Perhaps this is the reason why the Skaarjs didn't react fast enough on my pc.
Post Posted: 11 Oct 2010, 08:46
Doublez-Down wrote:damn, now I know how Bill Gates feels.
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