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Post Posted: 15 Jul 2010, 23:52
Sinistral wrote:Any chance of a 227 version?
Post Posted: 20 Jul 2010, 16:24
Post Posted: 20 Jul 2010, 18:53
Post Posted: 24 Jul 2010, 02:59
Post Posted: 24 Jul 2010, 05:57
Sarevok wrote:I'm suprised there aren't more comments either. Well UB's review pretty much hit the nail on the head with this pack, though I would of scored it a little higher. Arch is pretty solid, but gameplay needs the most work. Way to much hit a switch, hit a button, hit a switch, hit a button...etc and most of the enemies are right in front of you just waiting to be attacked, though you did use a few spawn points. My advice is to learn more about alarm points, counters, dispatchers, patrol points, jumpers, exploding walls, special events, triggered lights, etc... you can really do some neat stuff with the enemies and add to the gameplay. You want the enemies to be busy and active and the world around you to be alive with stuff happening. Considering this is your first SP release you did a great job so be proud of yourself DD
Post Posted: 24 Jul 2010, 08:30
Thanks. I'm just scratching the surface in terms of gameplay, so hopefully my next project will get better in that area.
Post Posted: 24 Jul 2010, 21:25
Post Posted: 24 Jul 2010, 22:42
LH's map is definitely a good one to look at along with Shrakitha, Xidia, Seven Bullets, and Hexaphet.
Post Posted: 27 Jul 2010, 16:37
Post Posted: 16 Dec 2010, 17:59
Post Posted: 16 Dec 2010, 20:42
Post Posted: 17 Dec 2010, 01:28
Post Posted: 17 Dec 2010, 10:02
salsaSkaarj wrote:I hereby vow to play this sometime next week for sure.
Post Posted: 17 Dec 2010, 14:18
Post Posted: 17 Dec 2010, 21:37
Doublez-Down wrote:You can still get the RL if you miss the drop. Just slide a barrel over to the pillar and use it.
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