Posted: 23 Feb 2010, 12:18
Finally found the time to continue and finish my quest on Unreal.
I've included a screen shot with the results and next to it the scores on Hard again so that comparison is easier.
The first thing I notice is that I hardly take a minute longer on Unreal than on Hard. THat is actually completely normal since this is the third time that I play it and now I don't have to lose much time looking around for strategic positions (and I also wasted time in the last level - looking around and taking the screenshot during the Credits).
The second thing which strikes me is that I inflicted less damage on enemies and my total score is lower, even though I killed the same number of enemies and took less damage. A small difference could be explained by not having killed all enemies myself (I let a couple of enemies take themselves out) and looking at the total number of enemies killed (which is almost the same on Hard and on Unreal) it seems the number of enemies is the same on Hard as on Unreal.
And then I notice that Goal Time and Über-Goal time are the same - this would imply no difference between Hard and Unreal? Granted, it's a simple conclusion based on one (the last) level only.
Is there a marked difference between the campaign on Hard and on Unreal? Difficult to say, some areas don't feel more difficult, but some were flirting with my limits.
My impression is that the number of enemies hasn't changed, nor has their health, but enemy speed has increased slightly, and the damage they do certainly has. Health and ammo pickups are certainly less frequent. I also have the impression that there are less available weapons on Unreal (I certainly missed the rifle in Disposal).
Still, the difference between Hard and Unreal is not as extreme as I had expected/feared (probably a good thing since Hard is already ... HARD). On the whole the experience is different enough to warrant a play on both difficulty settings but on Unreal an extra (weaker) enemy here and there (in the calmer sections) would enhance replay value.
I am really looking forward to the second installment (but I think I'll start that on Medium - these Xenome sessions leave me exhausted )
I've included a screen shot with the results and next to it the scores on Hard again so that comparison is easier.
The first thing I notice is that I hardly take a minute longer on Unreal than on Hard. THat is actually completely normal since this is the third time that I play it and now I don't have to lose much time looking around for strategic positions (and I also wasted time in the last level - looking around and taking the screenshot during the Credits).
The second thing which strikes me is that I inflicted less damage on enemies and my total score is lower, even though I killed the same number of enemies and took less damage. A small difference could be explained by not having killed all enemies myself (I let a couple of enemies take themselves out) and looking at the total number of enemies killed (which is almost the same on Hard and on Unreal) it seems the number of enemies is the same on Hard as on Unreal.
And then I notice that Goal Time and Über-Goal time are the same - this would imply no difference between Hard and Unreal? Granted, it's a simple conclusion based on one (the last) level only.
Is there a marked difference between the campaign on Hard and on Unreal? Difficult to say, some areas don't feel more difficult, but some were flirting with my limits.
My impression is that the number of enemies hasn't changed, nor has their health, but enemy speed has increased slightly, and the damage they do certainly has. Health and ammo pickups are certainly less frequent. I also have the impression that there are less available weapons on Unreal (I certainly missed the rifle in Disposal).
Still, the difference between Hard and Unreal is not as extreme as I had expected/feared (probably a good thing since Hard is already ... HARD). On the whole the experience is different enough to warrant a play on both difficulty settings but on Unreal an extra (weaker) enemy here and there (in the calmer sections) would enhance replay value.
I am really looking forward to the second installment (but I think I'll start that on Medium - these Xenome sessions leave me exhausted )