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Post Posted: 12 Jan 2010, 00:08
Lightning Hunter wrote:I actually always read the .txt file before playing an SP map. I do this, because I know many of them come with stories and background information. However, with almost everything else, I usually completely disregard the readme.
Post Posted: 12 Jan 2010, 03:42
-Shadow- wrote:I usually do that as well most of the time, but the main reason why I open the readme is to see which map is the one that I open first in the pack.
Post Posted: 12 Jan 2010, 10:40
Post Posted: 12 Jan 2010, 11:26
Or you could just use the oldskool custom entries I uploaded ages ago that everyone seems to forget about, so you don't have to know which map is first ever again.
Post Posted: 13 Jan 2010, 02:39
Post Posted: 13 Jan 2010, 13:53
Post Posted: 13 Jan 2010, 15:17
Post Posted: 13 Jan 2010, 17:55
jazz wrote:...All passcodes are present, it takes a little searching on the players part.
TheIronKnuckle wrote:And I gave myself dual automags when I simply couldn't kill three skaarj lords with the dispersion pistol and 27 health.
Post Posted: 13 Jan 2010, 19:41
Post Posted: 13 Jan 2010, 20:04
Post Posted: 13 Jan 2010, 20:07
UBerserker wrote:summon warheadlauncher
Post Posted: 13 Jan 2010, 21:11
salsaSkaarj wrote:...Up to now unfortunately I haven't even had a decent chance yet and I'm still trying out other stategies.
Post Posted: 13 Jan 2010, 21:52
jazz wrote:The one in the cafetaria bit is at the body via a translator on the floor at the far end of the room.
Post Posted: 14 Jan 2010, 00:33
Are there lots of pass codes like that spread around the maps, or do you think we should continue with extensive ghosting?
Post Posted: 14 Jan 2010, 22:12
jazz wrote:...It may be worth just playing solo ...
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