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[RELEASED] [ut] Unreal Grief Chapter 2

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: Semfry, ividyon

What should my next project be?

Unreal Grief Chapter 3
1
10%
In the Air
7
70%
Something New?! :D
2
20%
 
Total votes: 10

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 00:02

I was intentionally trying to keep from revealing too much stuff, although I suppose that makes the pictures hard to discuss. :shy:

And by contrast do you mean in the sky itself? It is mostly blue and purple but there is different shades of these colours and some green as well in other places in the sky. I could probably have added a splash more colour but I think this sky is nice as it is.

User avatar Tarydax
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 01:06

By contrast I meant in the outdoor area the Krall were, not the sky itself. Sorry about that. :B Again, I'm not that great with outdoor lighting yet.

The sky itself looks great, you should definitely keep it as it is.
Image

User avatar Buff Skeleton
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 01:30

Yeah that sky looks pretty good, but as said, the yellow lighting in the playable area should maybe be a little purpler. Then again it could just be the lantern doing it; show us a shot of the surrounding area!
Image

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 12:18

This is an untouched area of grass:

Image

Blue/purple coloured to match the sky. Very dark, but it is at night! That Krall picture is so yellow because of the lantern. There is a lot of lanterns and lights around on this level so you don't rely too heavily on your flashlight.

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 22:33

A question on Behemoths: Are they RtNP exclusive, or can I just drop them into a normal UT Oldskool map and have no compatibility problems?

User avatar Jet v4.3.5
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 22:35

Yeah, they're fine to use in UT. Nothing RtNP-exclusive about them.
Image
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Oct 2010, 22:38

RTNP creatures are only Spinners.
Oh wait, Predators and Marines too. I forget always about them because they are terrible. Their coding blows.
ImageImage

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 28 Oct 2010, 13:48

The Latest News

One slightly updated area:
Image

Some new places:
Image
Image

Also I can report I have done a lot of mapping and Unreal Grief Chapter 2 may be nearing completion, depending on how long testing/updating blah blah blah takes.

User avatar Tarydax
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 28 Oct 2010, 18:42

Nice! :tup:

I like the second shot the most, with the overturned Tarydium cart. Good work on the shadows, too.
Image

User avatar salsaSkaarj
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 31 Oct 2010, 22:09

Teridax wrote:Nice! :tup:

I like the second shot the most, with the overturned Tarydium cart. Good work on the shadows, too.

Yep, the shadows give nice contrast to the area.

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 04 Dec 2010, 18:36

Hey!

Just to let everyone know, I am now in the testing period, then I can release. This might even be done by Christmas... :)

nikosv
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 07 Dec 2010, 08:36

You can do it! Yeah deadlines!

P.S: Perhaps open it up to one or two beta testers?
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

User avatar Legendslayer222
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 23 Feb 2011, 21:09

Testing

I am looking for a beta tester or two to play Unreal Grief Chapter 2. Tester must, most importantly, be able to assist making sure the different difficulties are balanced (I'm not good enough to test Hard/Unreal :B ). Also, comments on other things (bugs, story, build, gameplay, etc.) would be nice.
If you are interested, just pop a reply here.

User avatar Tarydax
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Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Feb 2011, 02:35

If it's alright with you, I'd be happy to beta test. I won't have much time tomorrow or Friday; I have a paper due soon, but it probably won't take me that long to finish.
Image

User avatar Legendslayer222
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Location: England

Subject: Re: [ut] Unreal Grief Chapter 2

Post Posted: 24 Feb 2011, 12:19

Teridax wrote:If it's alright with you, I'd be happy to beta test. I won't have much time tomorrow or Friday; I have a paper due soon, but it probably won't take me that long to finish.


Okay! I'll PM you the link. :)

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