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SP-Plateau

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diamond
Skaarj Berserker Skaarj Berserker
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Post Posted: 04 Jun 2008, 08:44

I'm working on mappack almost every day for 1-2 hours at least.
Currently i'm attracted with modeling custom prefabs/decorations in 3ds Max.
But I have some mapping progress i don't want to announce.
Image
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

diamond
Skaarj Berserker Skaarj Berserker
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Post Posted: 30 Jan 2010, 17:53

Image

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar Hellscrag
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Post Posted: 30 Jan 2010, 18:03

Neat effects. :tup:
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User avatar Darkon
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Post Posted: 30 Jan 2010, 22:55

Haha.. funny.. totally different environment then! :lol: :tup:

Looks nifty.. but its too 'jumpy'.. like jello...don't care for that, but popping up is nice.

Z-enzyme
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Post Posted: 30 Jan 2010, 22:57

Nice!

But, ymm, what's the command for wireframe? And others, if there are any?

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Skaarj Elder Skaarj Elder
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Post Posted: 30 Jan 2010, 23:03

Command is "rmode (0-9)" where "rmode 1" is the wireframe we see here and "rmode 5" sets everything back to normal.
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Skaarj Berserker Skaarj Berserker
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Post Posted: 22 Feb 2010, 20:33

rmode 1=wireframe
rmode 2=unlit
rmode 5=normal

(In 227, rmode 1 makes all visible geometry wireframe. Neat stuff.)

I'm surprised I never saw this project. Is it still underway? I'd love to see other pictures of work you've done.
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diamond
Skaarj Berserker Skaarj Berserker
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Subject: Re: SP-Plateau

Post Posted: 30 Jul 2010, 07:01

My first attempt on making a decent landscape:

Image
Image

Still WIP, textures need proper alignment and so on...
Image

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar Lightning Hunter
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Subject: Re: SP-Plateau

Post Posted: 30 Jul 2010, 07:53

Maybe a little more zone lighting is needed in the second shot. The tops of the cliffs are VERY dark. It doesn't look very natural.

The first shot looks great!
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Image

User avatar Hellscrag
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Subject: Re: SP-Plateau

Post Posted: 30 Jul 2010, 13:08

I like the vertical nature of the first view. :tup:
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User avatar WhirlWindWabbit
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Subject: Re: SP-Plateau

Post Posted: 30 Jul 2010, 13:49

You are definitely improving! Keep it up! \o/
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User avatar Darkon
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Subject: Re: SP-Plateau

Post Posted: 30 Jul 2010, 17:19

Impressive.. most impressive... :tup: :tup: :tup:
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diamond
Skaarj Berserker Skaarj Berserker
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Subject: Re: SP-Plateau

Post Posted: 03 Aug 2010, 06:22

Finished terrain:
Image
Image
Image

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
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Subject: Re: SP-Plateau

Post Posted: 03 Aug 2010, 10:32

Wow, I really like the Japanese-like mini hills. My only advice is that you use a bit more trims (e.g. the cave exit in picture 1), but other than that nice!
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Subject: Re: SP-Plateau

Post Posted: 05 Aug 2010, 20:08

yeah definitely fix that boxy looking arch in the side of the mountain, give it some trim or make it look more like a cave - other than that, looking good. I'm not one to give anyone advice on terrain (lol), but the lighting on the terrain looks like it could use some more work, as there are definitive triangles here and there that don't look natural. The brushwork looks very nice though for the most part.
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