I'm working on mappack almost every day for 1-2 hours at least.
Currently i'm attracted with modeling custom prefabs/decorations in 3ds Max.
But I have some mapping progress i don't want to announce.
SP-Plateau
- Jet v4.3.5
- Skaarj Elder
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Subject:
Post Posted: 30 Jan 2010, 23:03
Command is "rmode (0-9)" where "rmode 1" is the wireframe we see here and "rmode 5" sets everything back to normal.
- nikosv
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Subject:
Post Posted: 22 Feb 2010, 20:33
rmode 1=wireframe
rmode 2=unlit
rmode 5=normal
(In 227, rmode 1 makes all visible geometry wireframe. Neat stuff.)
I'm surprised I never saw this project. Is it still underway? I'd love to see other pictures of work you've done.
rmode 2=unlit
rmode 5=normal
(In 227, rmode 1 makes all visible geometry wireframe. Neat stuff.)
I'm surprised I never saw this project. Is it still underway? I'd love to see other pictures of work you've done.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- diamond
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Subject: Re: SP-Plateau
Post Posted: 30 Jul 2010, 07:01
My first attempt on making a decent landscape:
Still WIP, textures need proper alignment and so on...
Still WIP, textures need proper alignment and so on...
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
- Lightning Hunter
- Skaarj Elder
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Subject: Re: SP-Plateau
Post Posted: 30 Jul 2010, 07:53
Maybe a little more zone lighting is needed in the second shot. The tops of the cliffs are VERY dark. It doesn't look very natural.
The first shot looks great!
The first shot looks great!
- Hellscrag
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Subject: Re: SP-Plateau
Post Posted: 30 Jul 2010, 13:08
I like the vertical nature of the first view.
Life is what you make of it.
- WhirlWindWabbit
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Subject: Re: SP-Plateau
Post Posted: 30 Jul 2010, 13:49
You are definitely improving! Keep it up!
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Darkon
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Subject: Re: SP-Plateau
Post Posted: 30 Jul 2010, 17:19
Impressive.. most impressive...
Never trust a Dutchman in a tulip fight.
- diamond
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Subject: Re: SP-Plateau
Post Posted: 03 Aug 2010, 06:22
Finished terrain:
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
- WhirlWindWabbit
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Subject: Re: SP-Plateau
Post Posted: 03 Aug 2010, 10:32
Wow, I really like the Japanese-like mini hills. My only advice is that you use a bit more trims (e.g. the cave exit in picture 1), but other than that nice!
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Doublez-Down
- Skaarj Warlord
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Subject: Re: SP-Plateau
Post Posted: 05 Aug 2010, 20:08
yeah definitely fix that boxy looking arch in the side of the mountain, give it some trim or make it look more like a cave - other than that, looking good. I'm not one to give anyone advice on terrain (lol), but the lighting on the terrain looks like it could use some more work, as there are definitive triangles here and there that don't look natural. The brushwork looks very nice though for the most part.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse
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