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Post Posted: 10 Jan 2020, 23:22
Post Posted: 13 Jan 2020, 22:19
Post Posted: 13 Jan 2020, 23:29
Post Posted: 13 Jan 2020, 23:32
Diego96 wrote:Alternatively it could be just plain text and let the maps do the talking.
Post Posted: 14 Jan 2020, 17:46
Post Posted: 19 Jan 2020, 11:47
UBerserker wrote:Diego96 wrote:Alternatively it could be just plain text and let the maps do the talking.This. VA is unneeded in Unreal for a compelling story. Once again, don't go overambitious, keep things simple - you're pleasing a relatively small community.
Preki wrote:I second this. Every single voice acting effort in Unreal mods turned out to be cheesy, especially in cutscenes due to lack of proper facial animation. And the worst example that comes to mind is Operation: Na Pali in which the protagonist sounds like a dumbass talking to himself most of the time, effectively depriving the mappack form any form of seriousness. Scripted sequences (not cutscenes) and translator messages are one of things that made Unreal so great, after all.
Preki wrote:As of the mod itself - by the Nali gods, no wonder you had to put Firestorm on hold, this is even better than JazzyB's Skaarj maps from Interloper.
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