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Post Posted: 07 Oct 2019, 11:45
Post Posted: 21 Oct 2019, 11:46
Post Posted: 21 Oct 2019, 12:58
Post Posted: 21 Oct 2019, 14:01
Ironword wrote:Er, OK, as of now I've gotten 145 views for this post but not a single reply. This tells me that I've put my foot in it rather badly somehow or other. I didn't mean to offend--as I said in my introductory comments, this was meant as a genuine tribute--but it certainly doesn't seem to have struck people as such. So if I don't get any response in another week or so, I'm just going to delete it. Sorry for any bad feelings it may have caused. They were wholly unintended.
Post Posted: 21 Oct 2019, 16:35
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 21 Oct 2019, 20:48
Post Posted: 21 Oct 2019, 22:44
Post Posted: 22 Oct 2019, 14:23
Post Posted: 23 Oct 2019, 20:56
Post Posted: 25 Oct 2019, 17:30
Mister_Prophet wrote:Papa has just been busy. I'll try to make a more meaningful post soon.
Post Posted: 06 Nov 2019, 09:30
Post Posted: 06 Nov 2019, 09:47
Post Posted: 08 Nov 2019, 00:16
Post Posted: 19 Dec 2019, 13:46
Hellscrag wrote:Had Unreal II been a more successful sequel, then more of us might have tried to move on, but it may also all have come to an end sooner due to the newer games being harder to map for - at least in an original fashion.
Hellscrag wrote:My biggest regret is that we never completed Unreal: Battle for Na Pali. I still believe it was the true sequel that Unreal never had. If we had released it, it would have been fertile ground for new custom maps, with an improved rendering engine, huge new texture sets and a wealth of new creatures with great potential for custom use.
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