[Update] FlareFight (Release Candidate 2) & Gameplay Footage
Posted: 18 Nov 2017, 22:27
UPDATE 2: RC2 release. See below.
UPDATE 1: I goofed and pushed old code that did not add the ability to manually set flare restock rate in the config file. I uploaded the latest code and the below link will get you the correct version; if you downloaded this mutator recently, please do so again to get the full, working release candidate. Sorry!
Here's a little mutator I had the idea for but didn't have the time, until recently, to attempt creating. It went better than expected and the results, at the moment, I think are playable and robust enough to share.
As the name suggests, this mutator will add the use of Excessive Unreal 2 BattleFlaresĀ® to your Bot Matches. Simply add 'FlareFight (RC1)' to your list of mutators, and have at it! No configuration is needed, but an .ini file is included in the archive for reference and to customize the mutator further.
Refer to the Readme file for detailed release information, configuration options and suggestions.
Link for RC1 removed, see post below for RC2 Download.
UPDATE 1: I goofed and pushed old code that did not add the ability to manually set flare restock rate in the config file. I uploaded the latest code and the below link will get you the correct version; if you downloaded this mutator recently, please do so again to get the full, working release candidate. Sorry!
Here's a little mutator I had the idea for but didn't have the time, until recently, to attempt creating. It went better than expected and the results, at the moment, I think are playable and robust enough to share.
As the name suggests, this mutator will add the use of Excessive Unreal 2 BattleFlaresĀ® to your Bot Matches. Simply add 'FlareFight (RC1)' to your list of mutators, and have at it! No configuration is needed, but an .ini file is included in the archive for reference and to customize the mutator further.
Refer to the Readme file for detailed release information, configuration options and suggestions.
Link for RC1 removed, see post below for RC2 Download.