Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderator: Buff Skeleton
Post Posted: 16 Jan 2018, 18:59
Post Posted: 20 Jan 2018, 14:56
Post Posted: 20 Jan 2018, 19:08
Post Posted: 20 Jan 2018, 19:15
Post Posted: 28 Jan 2018, 03:10
Post Posted: 04 Feb 2018, 16:16
Diego96 wrote:Had a lot of fun doing it and I found at least 2 screamer missiles.
Post Posted: 12 Mar 2018, 12:29
Post Posted: 12 Mar 2018, 14:38
Post Posted: 12 Mar 2018, 16:50
Semfry wrote:The boss in Manitou seemed a bit odd because it was confined to such a small room and frequently got stuck without getting through the door, so you could just nuke it from outside that room.
Semfry wrote:I also liked how the "dark" side texturing seemed to be like a peek into what Dead Cell could have been.
Semfry wrote:As the end of the episode the last map felt a bit anti-climatic; you get the cool reveal but then the actual boss is really easy, given the creature was supposed to be a shape-shifter I was expecting it to come back in a more dangerous form or something, but it just died.
Semfry wrote:Also I feel like how the Translocator works on the "dark" enemies should be how it works for Translocator immune enemies in general; just having it bounce off with an effect feels fairer than getting insta-gibbed. The broken translocator also led to issues as I broke it during the shrine boss fight and then had to cheat to reach certain parts for a bit (it did come back after a while, and I'm not sure if that's a time thing or something else).
Post Posted: 28 Mar 2018, 00:45
Post Posted: 30 Mar 2018, 01:26
Post Posted: 30 Mar 2018, 02:50
Post Posted: 30 Mar 2018, 12:41
Diego96 wrote:Will both guns share the same button slot?
Post Posted: 30 Jun 2018, 21:32
Post Posted: 30 Jun 2018, 22:55
Return to “Excessive Unreal 2”
Users browsing this forum: No registered users and 18 guests