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Post Posted: 01 Nov 2017, 17:46
Post Posted: 01 Nov 2017, 18:08
Post Posted: 02 Nov 2017, 00:21
UBerserker wrote:Diego96 wrote:Oh sh*t. I didn't expect this.Will this break Ubi's G59 camapign if I install it over it?I might not probably update it at all, not worth the time.Already figured out all the overlay actors are broken and I can't pinpoint where I used that stuff; let alone the fact it's likely one of the many things that broke.You all had a solid one year to play it, things eventually have to change. The amount of feedback I got on the final release was microscopic (like 2-3 ppl max cared) and for this reason I won't touch it.That's ok though so now I can finally stop ignoring Batshit Insane unlike last year where I had to waste all my time on G59 development instead of playing it, lol
Diego96 wrote:Oh sh*t. I didn't expect this.Will this break Ubi's G59 camapign if I install it over it?
Post Posted: 02 Nov 2017, 05:10
Post Posted: 02 Nov 2017, 05:40
UTNerd24 wrote:UBerserker wrote:Diego96 wrote:Oh sh*t. I didn't expect this.Will this break Ubi's G59 camapign if I install it over it?I might not probably update it at all, not worth the time.Already figured out all the overlay actors are broken and I can't pinpoint where I used that stuff; let alone the fact it's likely one of the many things that broke.You all had a solid one year to play it, things eventually have to change. The amount of feedback I got on the final release was microscopic (like 2-3 ppl max cared) and for this reason I won't touch it.That's ok though so now I can finally stop ignoring Batshit Insane unlike last year where I had to waste all my time on G59 development instead of playing it, lolDon't put yourself down, mate. I reckon the job you did on those maps was phenomenal. Dont just go out of action now! Sure, the campaign may be broken, but with a new update you have plenty of new possibilities!Found another bug by the way. One of the masks in the secret passage to the simulator in Blackness is solid, making it impossible to proceed without noclipping.Another ISR by the way. This time, after shooting a Bioflare it was something along the lines of "Pupae.TakeDamage"Im not saying my PC is crap, but I really wish you included some low-end options. All I can really do at the moment is type "Set shitblob lifespan 0.01" at the start of each map and it can get a bit annoying.The Demon Signal Flare's Texture is corrupted, too. It looks like Kurgan's "Monster" skin.
Post Posted: 03 Nov 2017, 23:30
Post Posted: 04 Nov 2017, 01:15
UBerserker wrote:So the FuckerFish AI (the small Devilfish) is really fucked up now, basically they just swim around in circles at really high speed making them extremely annoying to kill; the problem is that they also don't bother biting you in this way, they only hit you by luck. I don't know also if the fish secret in Shitstorm got removed, since I killed all fish and nothing happened.EDIT: seems like that unlockable suit at the end got removed indeed. Onto Soul Storage tomorrow.Also I forgot, didn't shit canisters immediately explode when landing into water? Or just exploding after a while? It seems like they almost never explode now unless the canisters are being shot.
Post Posted: 04 Nov 2017, 10:10
Diego96 wrote:UBerserker wrote:So the FuckerFish AI (the small Devilfish) is really fucked up now, basically they just swim around in circles at really high speed making them extremely annoying to kill; the problem is that they also don't bother biting you in this way, they only hit you by luck. I don't know also if the fish secret in Shitstorm got removed, since I killed all fish and nothing happened.EDIT: seems like that unlockable suit at the end got removed indeed. Onto Soul Storage tomorrow.Also I forgot, didn't shit canisters immediately explode when landing into water? Or just exploding after a while? It seems like they almost never explode now unless the canisters are being shot.Don't they act like floating mines?
Post Posted: 04 Nov 2017, 14:32
Post Posted: 04 Nov 2017, 14:41
Post Posted: 04 Nov 2017, 14:50
UBerserker wrote:The fish are still very annoying to kill otherwise. Apparently the Extractor's primary fire drives them insane because it triggers a fear AI state which impacts minor creatures; the issue is that they don't stop even after, or the swim speed is too high for them to hit anything accurately.
Post Posted: 04 Nov 2017, 20:25
Post Posted: 06 Nov 2017, 15:44
Post Posted: 06 Nov 2017, 16:56
Post Posted: 07 Nov 2017, 17:50
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