Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderator: Buff Skeleton
Post Posted: 30 Jul 2017, 20:21
Post Posted: 31 Jul 2017, 00:17
Post Posted: 31 Jul 2017, 17:56
Post Posted: 16 Dec 2017, 20:59
Code: Select all
-------------Change Log-------------FakeOrangeBeam, FakeRedBeam, FakeStealthBeam, FakeYellowBeam, FakeGreenBeam: 12/16/2017 : DefaultProperty 'Texture' set, fixes the end effect defaulting to DopeBeanCap's textureFakeStealthLaserSight 12/16/2017 : DefaultProperty 'Texture' set, changed 'reallyfuckinginvisible' to 'targetlocked'HoverBotSeekingRocket 11/5/2017 : Added back these properties from the old EXU.NewClusterfuckerRocket - ImpactSounds; - ExplosionClass1; - ExplosionClass2; - BoomSize1; - BoomSize2;PhaseCommando 11/5/2017 : The last argument to EXU.EXUGutShootNoise() is now a functionPhaseKrallGlow 11/5/2017 : Based off EXU.AdvancedDemonKrall, overlay now extends staticglowPhaseKrallOverlay 11/5/2017 : Based off EXU.AdvancedDemonKrall, overlay now extends SkaarjFiendOverlay
Return to “Excessive Unreal 2”
Users browsing this forum: No registered users and 8 guests