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Post Posted: 31 Oct 2016, 12:52
Post Posted: 31 Oct 2016, 12:56
UTNerd24 wrote:On another note... does G59 mean anything? The name that is. Second of all, I was thinking of making a small Machinima of the Hell Survivor and some of the Demon races doing a retrospective of the whole thing. Just for laughs and kinda like a talk show. Whats the name of the Texture you used for Morax? I need it for reference in my short. Of course, I tend to be lazy, so don't get your hopes up. I'll probably work on it periodically.
Post Posted: 31 Oct 2016, 13:13
Post Posted: 31 Oct 2016, 16:27
Post Posted: 02 Nov 2016, 18:44
UBerserker wrote:Also hoping the new ver ends up on coop asap, though I hope most ppl have the newest rendering devices in use for the last map (which isn't very coop-friendly to begin with anyway)
Post Posted: 10 Nov 2016, 02:36
Post Posted: 10 Nov 2016, 10:53
UTNerd24 wrote:Just my honest opinion, but I thought Neural Grid would have been better for the final fight.
Post Posted: 10 Nov 2016, 12:19
Post Posted: 10 Nov 2016, 13:40
Post Posted: 13 Nov 2016, 01:00
Post Posted: 13 Nov 2016, 03:09
Post Posted: 13 Nov 2016, 11:36
UTNerd24 wrote:So how will the commentary work? Will it be like TF2's commentary where you trigger nodes to hear speeches?
Post Posted: 14 Nov 2016, 00:02
UBerserker wrote:In one of the posts in this thread I promised a "commentary" of the G59 maps. It was supposed to be released alongside the full campaign but I only got around to it now. It will be released in a few days
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 20 Nov 2016, 16:03
Post Posted: 27 Nov 2016, 05:17
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