Well I was testing G59 The Limbo map for almost an hour this evening, with no server ssues.
Same instance of the game as I was playing last night, server is having no problems.
(Other than 5 accessed nones from some mover, which is a very clean log file really...)
At Hard difficulty it is considerably harder than medium, but the difference is about what it should
be. Not like the sudden extremely extreme jump that happens with some, but not all of the exu
maps. The Gatekeeper is killing me over and over atm, so I am not sure how long it
will take to finish this map.
I wouldn't waste a lot of time looking at that pupae code to track down that error in the log
posted in the other thread. When things go all haywire, the errors that crop up are almost
random. Sometimes the thing crashes before any useful info is written to the log file.
Of course tonight a whole different sort of crash occurred.
Got a GPF error on client side when I quit the game.
Server is still up and running. Nothing on the console or log to indicate any issue.
Here is the relevant part of the client log from the entire session:
► Show Spoiler
Log: Log file open, 04/22/16 20:03:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: P4SCT
Init: User: Root
Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3194.536841 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
.
.
.
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DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music olroot.null
Log: Bound to RMusicPlayer.dll
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am P4SCT (192.168.0.101)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (199.255.40.174)
Warning: Failed to load 'Texture EXU2-G59-01-TheLimbo.Screenshot': Failed to find object 'Texture EXU2-G59-01-TheLimbo.Screenshot'
Log: URL: Adding default option Name=Mr.Loathsome
Log: URL: Adding default option Class=cowfix.tcowfixed
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=Botpack.bloodsplat.bloodsplat5
Log: URL: Adding default option Face=Botpack.bloodsplat.bloodsplat1
Log: URL: Adding default option Voice=BotPack.VoiceMaleOne
Log: URL: Adding default option OverrideClass=
Log: Browse: 99.67.106.156:9777/Index.unr?Name=Mr.Loathsome?Class=cowfix.tcowfixed?team=0?skin=Botpack.bloodsplat.bloodsplat5?Face=Botpack.bloodsplat.bloodsplat1?Voice=BotPack.VoiceMaleOne?OverrideClass=
Init: WinSock: Socket queue size left as default.
Log: LoadMap: 99.67.106.156:9777/EXU2-G59-01-TheLimbo?Name=Mr.Loathsome?Class=cowfix.tcowfixed?team=0?skin=Botpack.bloodsplat.bloodsplat5?Face=Botpack.bloodsplat.bloodsplat1?Voice=BotPack.VoiceMaleOne?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package CityIntro
Log: -0.0ms Unloading: Package city
Log: -0.0ms Unloading: Package ArenaTex
Log: -0.0ms Unloading: Package RainFX
Log: -0.0ms Unloading: Package ShaneSky
Log: -0.0ms Unloading: Package Uttitle
Log: -0.0ms Unloading: Package openingwave
Log: -0.0ms Unloading: Package AMadmansDream
Log: -0.0ms Unloading: Package DecalStayMB
Log: -0.0ms Unloading: Package MoreBlood
Log: -0.0ms Unloading: Package MGP
Log: -0.0ms Unloading: Package MGP2
Log: -0.0ms Unloading: Package OldModelsMenus
Log: -0.0ms Unloading: Package OldModels
Log: -0.0ms Unloading: Package Male1Skins
Log: -0.0ms Unloading: Package ECoop
Log: -0.0ms Unloading: Package NaliChronicles
Log: -0.0ms Unloading: Package EnhancedRelics
Log: -0.0ms Unloading: Package EnhancedItems
Log: -0.0ms Unloading: Package relics
Log: -0.0ms Unloading: Package EIConfigWindow
Log: -0.0ms Unloading: Package SpatialFear
Log: -0.0ms Unloading: Package SFVehicle
Log: -0.0ms Unloading: Package SFDecos
Log: -0.0ms Unloading: Package K_Horizon
Log: -0.0ms Unloading: Package k_ChimpTex
Log: -0.0ms Unloading: Package K_tech
Log: -0.0ms Unloading: Package SFInterface
Log: -0.0ms Unloading: Package K_General
Log: -0.0ms Unloading: Package SFScoutBot
Log: -0.0ms Unloading: Package SfResource1
Log: -0.0ms Unloading: Package SFItem
Log: -0.0ms Unloading: Package usx
Log: -0.0ms Unloading: Package k_GorillaTex
Log: -0.0ms Unloading: Package Old_FX
Log: -0.0ms Unloading: Package RelicsBindings
Log: -0.0ms Unloading: Package DM-Morbias][
Log: -0.0ms Unloading: Package uttech2
Log: -0.0ms Unloading: Package UTtech3
Log: -0.0ms Unloading: Package Run
Log: Garbage: objects: 48444->45676; refs: 792881
Log: Level is Level EXU2-G59-01-TheLimbo.MyLevel
Log: Bringing Level EXU2-G59-01-TheLimbo.MyLevel up for play (312)...
ScriptLog: found canvas object: Transient.Canvas0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Mr.Loathsome
Warning: Failed to load 'Texture Botpack.bloodsplat5T_0': Failed to find object 'Texture Botpack.bloodsplat5T_0'
ScriptLog: Failed to load Botpack.bloodsplat.bloodsplat5T_0 so load TCowMeshSkins.WarCow
Warning: Failed to load 'Texture Botpack.bloodsplat5T_0': Failed to find object 'Texture Botpack.bloodsplat5T_0'
ScriptLog: Failed to load Botpack.bloodsplat.bloodsplat5T_0 so load TCowMeshSkins.WarCow
Warning: Failed to load 'Texture Botpack.T_cow_0': Failed to find object 'Texture Botpack.T_cow_0'
ScriptLog: Failed to load Botpack.bloodsplat.T_cow_0 so load Botpack.bloodsplat.bloodsplat5
Warning: Failed to load 'Texture Botpack.T_cow_0': Failed to find object 'Texture Botpack.T_cow_0'
ScriptLog: Failed to load Botpack.bloodsplat.T_cow_0 so load TCowMeshSkins.WarCow
Warning: Failed to load 'Texture Botpack.bloodsplat5Face': Failed to find object 'Texture Botpack.bloodsplat5Face'
Log: Possessed PlayerPawn: tcowfixed Entry.tcowfixed2
Init: Initialized moving brush tracker for Level EXU2-G59-01-TheLimbo.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Possessed PlayerPawn: tcowfixed EXU2-G59-01-TheLimbo.tcowfixed3
DevMusic: Unregister music: Music olroot.null
DevMusic: Load music: Music RMusicPlayer.null
ScriptLog: Lord Naberius is kickin' yo ass right nah
DISCORDULOGGER: god damnit what the hell man
ScriptWarning: HyperFlakker EXU2-G59-01-TheLimbo.HyperFlakker8 (Function EXU.HyperFlakker.ClientReload.AnimEnd:0026) Accessed None
ScriptWarning: HyperFlakker EXU2-G59-01-TheLimbo.HyperFlakker98 (Function EXU.HyperFlakker.ClientAltFiring.AnimEnd:001B) Accessed None
ScriptWarning: ConfigWindow Transient.ConfigWindow0 (Function BDBMapVote302.ConfigWindow.Notify:00B5) Accessed None
ScriptLog: Total Maps Received = 90
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: -0.0ms Unloading: Package Engine
Log: -0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: -0.0ms Unloading: Package Entry
Log: -0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: -0.0ms Unloading: Package Fire
Log: -0.0ms Unloading: Package credits
Log: -0.0ms Unloading: Package Botpack
Log: -0.0ms Unloading: Package UnrealShare
Log: -0.0ms Unloading: Package UnrealI
Log: -0.0ms Unloading: Package Female2Voice
Log: -0.0ms Unloading: Package Male2Voice
Log: -0.0ms Unloading: Package Female1Voice
Log: -0.0ms Unloading: Package BossVoice
Log: -0.0ms Unloading: Package Male1Voice
Log: -0.0ms Unloading: Package UMenu
Log: -0.0ms Unloading: Package UWindow
Log: -0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: -0.0ms Unloading: Package IpDrv
Log: -0.0ms Unloading: Package Announcer
Log: -0.0ms Unloading: Package Detail
Log: -0.0ms Unloading: Package GenFX
Log: -0.0ms Unloading: Package NaliCast
Log: -0.0ms Unloading: Package DecayedS
Log: -0.0ms Unloading: Package GenIn
Log: -0.0ms Unloading: Package NaliFX
Log: -0.0ms Unloading: Package genfluid
Log: -0.0ms Unloading: Package AmbModern
Log: -0.0ms Unloading: Package AmbAncient
Log: -0.0ms Unloading: Package AmbOutside
NetComeGo: Close TcpipConnection0 04/22/16 21:27:44
Critical: UObject::ConditionalDestroy
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: (15550: None)
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::StaticExit
Critical: appPreExit
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/22/16 21:27:54
I like these 2 lines:
ScriptLog: Lord Naberius is kickin' yo ass right nah
DISCORDULOGGER: god damnit what the hell manLog file is very very clean overall. Most of the warnings there are due to my horrible cow skin hack.
(I am going to yank the cowfix/nailfix packages off and adjust my skin next time the server needs
a restart.)
Perhaps this is an issue with garbage cleanup or some related function. Destroy(?).
Had one interesting lockup about 2 weeks ago, where the server didn't actually crash but
had the cpu usage in task monitor pinned at 100% and of course was not showing up online.
I noticed that the free memory available was ticking upwards in very small chunks, very slowly.
Watched that happen for almost 1/2 hour before I got tired of it and just restarted the thing.
No indication of abnormal memory allocation, but it was sure slow about giving it back.
Is it possible that all this is caused by the engine just overloading somehow due to the extremely
extreme amount of pawns the EXU maps have spawning at these difficulty levels?
Could the rate/frequency of more of them spawning also be an issue?
It it not something that happens right away. Seems to take at least an hour of play before
things start slowly getting weird.
I mean, I like my SP UT experience extreme. When AKcoop first came out I put it on my server
and have been running it 24/7 ever since at difficulty level 3. And added more stuff to it over the
years to make it more interesting and extreme even before EXU showed up.
But just to emphasize what I said in the other thread, the difference is the amount of pawns being
spawned is just nuts. Even when compared to the previous version(s) of EXU that I had online running
in Unreal difficulty, for several years.
The 3 hours I spent yesterday on Damnation and Shitstorm, I was pretty much being swarmed and
mobbed the entire time. It was too extreme. (I had nightmares about gasbags and pupae last night)
If I were you, I would try to scale back the extreme extremeness in the difficulty jump between
Medium and Hard before looking to closely at anything else. Perhaps these other issues will
just go away.
Don't think it is anything on my end. I haven't seen any logs from Japeezys EXU server, but
I know I made it restart a few times by just playing for a while at Hard or Unreal difficulty.