My Thoughts On G59
Posted: 15 Aug 2014, 23:32
So since I already have a thread about EXU2 critique, I thought I should make a thread about G59 as well, a map pack which I might even actually prefer to the base game. (Sorry waff)
I encourage everyone in this thread to discuss their thoughts on it as well, not just me. More interesting that way
Limit Burst
This level is a cool concept. You don't know who you are or why you're here, and this is well reflected in the choice of enemies, which are hard to spot and require frantic movement to stop.
The first wave is a little unforgiving. It took me three tries to kill them all in time. On easy. So they need to be reduced a little bit.
The second wave is much funner to fight against because you can actually dodge their attacks. However, they are very buggy. At one point after one of their projectiles exploded midair, I got an error message. The second time this happened, the screen started to shake and freeze up, with weird fragments on the screen, it almost looked like screen burn-in. I actually had to ctrl + alt + delete out of that. I got a picture of the weird texture, though:
I'm aware that there's a third wave of enemies, but decided it was better to just skip to the first real level, fearing all this constant crashing wasn't very good for the installation.
Nebiros's Crossing
So soon as the level starts (Not including the intro bit with the meteor storm), you step out and see that holy crap, this level looks awesome! The dark grey rock textures, plus the track (Gagarin by Cybernetika for those interested) works well with the theme of the map. It says to me "This is some scary, tough-ass shit you're about to go through, but you just might make it if you're very good". And as you'll see as soon as you get into your first real fight, this is exactly the truth.
Your first encounter during this level is a lone Charger. In the EXU2 thread, I expressed hate for these guys because they looked like they could be any other Brute type enemy when they're really much more dangerous than most of them. But after realizing they're the only enemy to use the LesserBrute model, this quickly stopped being a problem.
Continuing on from the Charger fight, the monsters are well chosen. Fucker Brutes provide just enough blockage to let the Gasbags fire on you, without it being imbalanced. Meanwhile, the Turret Enemies are placed in such a way that you have cover to line up shots with the Extractor without being interrupted, and their projectiles are slow enough to keep you always moving, but not fast enough to be inbalanced. This is exactly how all Turret Enemies should be.
So after that whole fight, you find the Tachyon Driver, which makes the hidden fight too easy. You can just one shot the enemy. One Tachyon Driver ammo for Supreme Armor is a very good deal IMO. Also, his spikes are a bright green for some reason. I'm assuming this is a texture bug as it looks really dumb.
However, there's one frustrating bug that needs to be addressed. At the first blood pool after the Titan Statue, there's a little tower with an elevator you can use to get into it, kill the mobs inside, and collect some good loot. Before entering this area, I placed down a translocator so I could teleport myself outside of the tower in case something went tits up. It didn't, but after collecting all that good loot and translocating out anyway to avoid monster sharks, I somehow telefragged myself. There wasn't a death message and I'm pretty sure there weren't any monsters in my way. So this needs to be a priority for the next update. Hopefully I will remember to film it should this glitch happen again.
I'll continue onward from this level in a minute, but I need to do some chores now. Seeya!
I encourage everyone in this thread to discuss their thoughts on it as well, not just me. More interesting that way
Limit Burst
This level is a cool concept. You don't know who you are or why you're here, and this is well reflected in the choice of enemies, which are hard to spot and require frantic movement to stop.
The first wave is a little unforgiving. It took me three tries to kill them all in time. On easy. So they need to be reduced a little bit.
The second wave is much funner to fight against because you can actually dodge their attacks. However, they are very buggy. At one point after one of their projectiles exploded midair, I got an error message. The second time this happened, the screen started to shake and freeze up, with weird fragments on the screen, it almost looked like screen burn-in. I actually had to ctrl + alt + delete out of that. I got a picture of the weird texture, though:
I'm aware that there's a third wave of enemies, but decided it was better to just skip to the first real level, fearing all this constant crashing wasn't very good for the installation.
Nebiros's Crossing
So soon as the level starts (Not including the intro bit with the meteor storm), you step out and see that holy crap, this level looks awesome! The dark grey rock textures, plus the track (Gagarin by Cybernetika for those interested) works well with the theme of the map. It says to me "This is some scary, tough-ass shit you're about to go through, but you just might make it if you're very good". And as you'll see as soon as you get into your first real fight, this is exactly the truth.
Your first encounter during this level is a lone Charger. In the EXU2 thread, I expressed hate for these guys because they looked like they could be any other Brute type enemy when they're really much more dangerous than most of them. But after realizing they're the only enemy to use the LesserBrute model, this quickly stopped being a problem.
Continuing on from the Charger fight, the monsters are well chosen. Fucker Brutes provide just enough blockage to let the Gasbags fire on you, without it being imbalanced. Meanwhile, the Turret Enemies are placed in such a way that you have cover to line up shots with the Extractor without being interrupted, and their projectiles are slow enough to keep you always moving, but not fast enough to be inbalanced. This is exactly how all Turret Enemies should be.
So after that whole fight, you find the Tachyon Driver, which makes the hidden fight too easy. You can just one shot the enemy. One Tachyon Driver ammo for Supreme Armor is a very good deal IMO. Also, his spikes are a bright green for some reason. I'm assuming this is a texture bug as it looks really dumb.
However, there's one frustrating bug that needs to be addressed. At the first blood pool after the Titan Statue, there's a little tower with an elevator you can use to get into it, kill the mobs inside, and collect some good loot. Before entering this area, I placed down a translocator so I could teleport myself outside of the tower in case something went tits up. It didn't, but after collecting all that good loot and translocating out anyway to avoid monster sharks, I somehow telefragged myself. There wasn't a death message and I'm pretty sure there weren't any monsters in my way. So this needs to be a priority for the next update. Hopefully I will remember to film it should this glitch happen again.
I'll continue onward from this level in a minute, but I need to do some chores now. Seeya!