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Post Posted: 05 Feb 2014, 23:26
Post Posted: 05 Jul 2014, 18:41
Post Posted: 05 Jul 2014, 19:45
Post Posted: 05 Jul 2014, 20:12
Post Posted: 05 Jul 2014, 23:09
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 08 Aug 2014, 01:53
Post Posted: 10 Oct 2014, 13:02
Post Posted: 21 Oct 2014, 14:16
Post Posted: 01 Nov 2014, 01:03
Post Posted: 06 Nov 2014, 14:33
Sat42 wrote:Everything is set to max with the EXUOpenGL renderer, and permanent decals and carcasses are set ON. No slowdowns whatsoever, hurray! Just to be done with the purely technical side of things: saves can be lost, yes, it's not too bad but it forces the player to be a bit more cautious here (reminds me of Legacy, in my experience the only other SP mod that had this problem when playing with Oldskool). Another bug is the occasional UT shutdown when saving due to the engine "shitting itself" as I believe Waffnuffly put it it's kind of random and only happens maybe once in every two to three hours of game time.
Post Posted: 06 Nov 2014, 14:35
Post Posted: 06 Nov 2014, 16:38
Post Posted: 06 Nov 2014, 22:08
UBerserker wrote:Thanks for starting and continuing this
Post Posted: 06 Nov 2014, 22:15
Post Posted: 06 Nov 2014, 22:22
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