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Post Posted: 31 Mar 2015, 20:43
FXANBSS wrote:UBerserker wrote:Question: did Naberius spawn after you defeated the Demon Mercenary Juggernaut after crossing the bridge?Second question: what difficulty are you playing on?1. I was exploring a bit out of the map and i fall in the last place from the map, i saved game, but i don't think that the demon juggernaut will spawn, so i killed it. lol2. Unreal difficulty. With the pentapower you can kill naberius instantly. lol And i don't want to restart the map again because for saving in a bad moment.EDIT: when i'm going to pick the pentapower, i will do a lot of things in 5 minutes. lol-Kill Naberius and the gasbags.-Kill all the demon sliths.-Kill these lavatitans i not killed before.-Kill the leviathan.-Try to get the less damage possible.-Try to not use too much ammo.
UBerserker wrote:Question: did Naberius spawn after you defeated the Demon Mercenary Juggernaut after crossing the bridge?Second question: what difficulty are you playing on?
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 31 Mar 2015, 21:12
Post Posted: 01 Apr 2015, 04:49
Post Posted: 01 Apr 2015, 13:32
Post Posted: 02 Apr 2015, 02:31
Post Posted: 03 Apr 2015, 21:25
Post Posted: 05 Apr 2015, 16:16
Post Posted: 06 Apr 2015, 04:25
Post Posted: 06 Apr 2015, 13:21
Post Posted: 06 Apr 2015, 13:40
jaypeezy wrote:I decided to check out one of the new maps tonight, since I'm trying to revisit Unreal/UT more these days. I checked out Paraditus and EMD for a bit. Paraditus, was nice to see you added some sections into the map, and that huge battle after the titans/archdemon die was pretty intense, too. EMD was something else though! I can tell you put quite some effort into designing/thinking of a theme for that map. There's this strange unity in theme/color/enemy type that makes the stage feel like its coursing with mechanical energy but, at the same time, vaguely organic in a creepy way. I was very impressed Hope to check more out of what you've done, even the older maps before these two, later this week.
Post Posted: 07 Apr 2015, 12:00
UBerserker wrote:Surely this came such a long way since 2011. I still have this v0.8 readme saved where it says "it's mostly finished" lmao.
Post Posted: 08 Apr 2015, 02:13
Post Posted: 08 Apr 2015, 09:41
editor Dave wrote:I will pm you again when a beta approaches, if you are ready for it...
Post Posted: 19 Apr 2015, 01:27
Post Posted: 19 Sep 2015, 09:38
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