== Help Wanted! Contribute to EXU2! ==
Posted: 16 Aug 2012, 20:48
OH GOD I NEED HELP
I'm doing pretty much everything myself right now, but between all the mapping, design work, coding, and testing, could use a hand or two with other tasks. If you think you have what it takes to do one of these roles at least as well as what's currently in EXU2, apply within! More than one person can work on some of these, too.
Ideally, you would be available frequently and on IRC often. Additional help outside your role would be welcome, but certainly not required or expected!
Rewards include EXU2 repository access for the latest alpha versions of everything, profuse thanks/recognition/official credits, and free beer/homemade meals if you are ever in my neck of the woods. And, of course, more influence over the course of the mod itself.
You'll also retain all rights to any original content you create because I'm not an asshole/not making any money here, and you are more than welcome to show off the final product(s) in a portfolio. I'll write you a glowing letter of recommendation, too, if you need one!
Good with UScript? I WOULD LOVE SOME HELP! UArchitect has been super busy with real life stuff, so a lot of his work remains unfinished. If we could complete some things, EXU2 would be even more awesome. Here's what's needed:
- Completion of incomplete features (when possible). Many things were partially-implemented and may be at or near a working state, but are beyond my ability to finish, and will be scrapped if nobody can pick up where UArch left off.
- Help fixing bugs, on and offline. I can do a lot of this myself, but some stuff is beyond me or a pain in the ass to fix myself when I could be working on other things.
- Help implementing and improving new designs for various things, offering input on best practices, etc.
EXU2 has several in-progress models, some of which need to be animated and/or UVmapped and most of which need to be imported and textured. So if you are able to UV map, export, import into UE1, and skin some models, I would love your help. A lot. A LOT.
You do not need to be able to make models yourself, just deal with existing ones! Though if you can make your own and want to, by all means, go nuts! I still need new weapon models and ammo pickup models for a variety of things, so help with that would be wonderful too!
If you are good with mixing sound effects or even creating good, high-quality effects yourself, I would love to hear samples of your work! Some of the older audio assets in EXU2 need to be replaced, and there's always room to improve existing ones.
Music is covered already, so I'm not in need of a musician so much as just straight-up sound effects. Organic/monster sounds, weapon sounds, explosions, misc. effects, whatever. You get me good quality stuff, I'll find a use for it! Or someone else who makes their own EXU2 content will!
EXU2 has a ModDB page that could REALLY use some love. Keeping that page updated about once a month (more is a plus but not needed!) would be great. You'd post new screenshots and info about current and in-progress features as well as put together nice-looking news posts and stuff.
This would save me a lot of time and help the mod get better exposure outside of the Unreal community, which would be awesome! Especially important is keeping it updated with Open Beta patch/version info as updates are released, as well as when any fan content you notice gets made/updated!
Bonus: being able to put together videos, such as trailers or demos showing off gameplay elements, maps, creatures, etc. Anything worth showing, but not too much, of course - don't want to spoil every surprise! That and good-looking screenshots. Really just need to be able to generate media and maintain the ModDB page with currentish stuff instead of many-years-old stuff.
Feel free to PM me applications (really informal here) or post 'em in this thread if you're interested! Thank you thank you thank you SO MUCH if you volunteer to help out! More roles may be posted if needed depending on interest, but for now, this is what I need most.