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Post Posted: 16 Aug 2012, 20:48
Post Posted: 13 Jul 2013, 05:37
Post Posted: 13 Jul 2013, 05:50
Post Posted: 13 Jul 2013, 06:01
TheIronKnuckle wrote:sexy. Is that the hyperflakker?
Post Posted: 13 Jul 2013, 15:35
Post Posted: 14 Jul 2013, 01:43
Post Posted: 15 Jul 2013, 13:44
Jet v4.3.5 wrote:....Firing animation is done, and the other animations should be easy to make, although getting the model to Unreal will be a pain if I tried to do it myself. Might have to ask for some help or instruction on how to do this effectively.
Post Posted: 15 Jul 2013, 13:52
Gizzy wrote:Jet v4.3.5 wrote:....Firing animation is done, and the other animations should be easy to make, although getting the model to Unreal will be a pain if I tried to do it myself. Might have to ask for some help or instruction on how to do this effectively.I could step you through how to import the model if you want Jet? Or you could send me the model itself and I'd have no problem exporting it and importing it into UT
Post Posted: 08 Feb 2014, 22:05
Post Posted: 11 Feb 2014, 21:49
Bonus: being able to put together videos, such as trailers or demos showing off gameplay elements, maps, creatures, etc.
Post Posted: 13 Feb 2014, 13:19
Post Posted: 13 Feb 2014, 15:55
Post Posted: 14 Jun 2014, 04:42
Post Posted: 26 Sep 2014, 00:18
Post Posted: 26 Sep 2014, 01:21
UArchitect wrote:Can I help? I am ver good....sometimes!
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