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Post Posted: 11 Aug 2012, 17:32
Post Posted: 15 Oct 2012, 15:27
Waffnuffly wrote:No, and I don't think that would really be viable either unless bot AI was able to handle them too. Without a genius scripter onboard, I can't imagine that ever happening. It's better to just have them as opportunistic loosely-controlled chaos generators, I think.
Post Posted: 15 Oct 2012, 17:29
Post Posted: 28 Jan 2013, 00:16
Post Posted: 28 Jan 2013, 00:21
Post Posted: 28 Jan 2013, 00:32
Psychomorph wrote:Not much of an idea I guess, but is there a way to "unf#ck" EXU2 by making monsters not as overkill, so you can play it with the normal Unreal/UT guns as you'd do in normal Unreal co-op? And additionally maybe a way to replace the f#cked up monsters with the normal Unreal monsters? I'd like to play EXU2 with some mods/muts and it is impossible in it's f#ucked up default condition. I know, you intended it to be all f#ucked up and sh#t, but I would like it to be playable.
Post Posted: 08 Feb 2014, 22:43
Post Posted: 08 Feb 2014, 23:26
Post Posted: 09 Feb 2014, 00:03
Post Posted: 09 Feb 2014, 00:54
Post Posted: 09 Feb 2014, 01:20
Post Posted: 09 Feb 2014, 22:40
Post Posted: 10 Feb 2014, 00:28
Post Posted: 10 Feb 2014, 04:29
Post Posted: 12 Feb 2014, 00:20
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