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Post Posted: 29 May 2012, 13:27
Post Posted: 29 May 2012, 14:14
Post Posted: 29 May 2012, 15:42
Post Posted: 04 Jun 2012, 13:39
Post Posted: 05 Jun 2012, 19:01
readme wrote: G59 will work correctly on EXU2 Demo ver2.1. It won't work on anything older. It won't work on anything NEWER.
Post Posted: 05 Jun 2012, 19:56
Core wrote:So I was wondering what will make G59 incompatible with (a) newer version(s) of EXU2 and whether or not that will be dealt with in due time.
Post Posted: 05 Jun 2012, 20:16
Core wrote:Don't think I encountered a situation where a coop player could get stuck should he die prematurely. For example, some maps have ambushes where the player can't go back or forth, unless he wins a battle. That's all good, but the mapper, if he intends coop support, should provide a means for other players who arrive later and/or for respawning players to access the area.
Core wrote:The only technical note I have so far is for some rotating boulders in map 1. Actors put inside a skybox are irrelevant to a client (i.e they don't exist clientside), unless you force them to be (through bStatic, bNoDelete, bAlwaysRelevant,..). That's because the client just sees them through the fake backdrop, he doesn't have a direct line of sight to them, etc.. In your case you probably set some boulders' bStatic=False to make them rotate, causing them to disappear in a connected client's skybox due to irrelevance. You'll need to set their bNoDelete=True to keep them from being deleted by the client initially, while still allowing them to rotate.
Core wrote:[spoiler]Perhaps the lavatitans in map 4 should be a little faster, as now they spend too much time walking, while getting owned. Also, a couple more archdemons in map 4 for coop (on diff 3 perhaps) wouldn't be a bad idea either .[/spoiler]
Post Posted: 09 Jun 2012, 21:01
Post Posted: 16 Jun 2012, 17:52
Jigoku wrote:NOTICE: If you notice this notice, you will notice that this notice is not worth noticing.
Post Posted: 16 Jun 2012, 17:53
Post Posted: 16 Jun 2012, 18:00
Waffnuffly wrote:Did you turn on god mode?
Post Posted: 16 Jun 2012, 19:22
Post Posted: 16 Jun 2012, 19:45
Post Posted: 16 Jun 2012, 19:46
Post Posted: 13 Jul 2012, 22:33
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