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Post Posted: 01 Apr 2011, 23:23
Post Posted: 01 Apr 2011, 23:37
BuddhaMaster wrote:I see a lot of Doom 3 spawn texture abuse in UE1 these days
Post Posted: 02 Apr 2011, 00:00
UBerserker wrote:I'm up at developing the Map 9 conversion which is pretty cool.
Post Posted: 02 Apr 2011, 00:56
Waffnuffly wrote:BuddhaMaster wrote:I see a lot of Doom 3 spawn texture abuse in UE1 these days EXU2 originally was built using some Doom 3 textures for certain visual effects, but they have since been remade from scratch and are higher-res and look a bit different.
Post Posted: 02 Apr 2011, 07:46
BuddhaMaster wrote:Still looks extremely Doom3 are you by any way incorporated into this tradition?
Post Posted: 02 Apr 2011, 10:05
Post Posted: 02 Apr 2011, 19:50
Post Posted: 02 Apr 2011, 20:37
Post Posted: 04 Apr 2011, 03:26
Post Posted: 04 Apr 2011, 09:53
Post Posted: 25 Apr 2011, 19:26
Post Posted: 25 Apr 2011, 19:56
UBerserker wrote:This happened in the EXU2's original campaign as well, but not very often. Here, it can be random, but there's possibility that the error may disappear at a certain point.Luckily I found a way to bypass the bug; as you begin the map, save immediately the game in two slots (preferabily, even three if you want). Then, load one of saves AND SAVE your game again in the slots. In this way, no more scoreboard issues, and no more save corruption issues. YOU HAVE TO DO IT IN EVERY MAP THOUGH - this is important. Obviously I'll add all of this in the readme but first I want to ask you something1)Do I have to try fixing this bug even if there's no way to actually do it? (seriously)2)I'll leave the bug and write obviously how to bypass it in the readme, etc... It's not like a catastrophe anyway, you just have to remember to do the little save process at the beginning of every level. That's it.3)I'll cancel G59, simple as that.So, what to do?
Post Posted: 25 Apr 2011, 19:57
Post Posted: 25 Apr 2011, 21:31
Post Posted: 26 Apr 2011, 00:02
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