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[UT] <EXU2> "G59" (OLD THREAD)

For public discussion of all things EXU2.

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User avatar Jet v4.3.5
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Subject: Re: <EXU2> "G59"

Post Posted: 17 Oct 2010, 20:06

The last one is from the map right after the beta's toxic map. FHUB something or other.

And lol, UB, you took your shot of the toxic map from outside the play area, and the slime sheet isn't being drawn.
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User avatar Legendslayer222
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Subject: Re: <EXU2> "G59"

Post Posted: 17 Oct 2010, 20:46

Do you mean FHub6? Looking at it from this site's beta guide, this looks perfect for a wide area slaughterfest...

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UB_
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Subject: Re: <EXU2> "G59"

Post Posted: 17 Oct 2010, 20:49

Jet v4.3.5 wrote:And lol, UB, you took your shot of the toxic map from outside the play area, and the slime sheet isn't being drawn.


uuuhh it is
Look closer. I just changed a certain texture property
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UB_
Nali Priest Nali Priest
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Subject: Re: <EXU2> "G59"

Post Posted: 10 Nov 2010, 16:24

Oh man it's hard to develop stuff steadily when you have University and New Vegas around you. Updated the first post.
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User avatar Legendslayer222
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Subject: Re: <EXU2> "G59"

Post Posted: 12 Nov 2010, 19:31

I have come to the decision that I will not get New Vegas until I have enough free time to play it in. :lol:

OOH NEW NEWS :o

Sarevok
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Subject: Re: <EXU2> "G59"

Post Posted: 13 Nov 2010, 16:00

Any plans for biter fish UB?! lol

User avatar Legendslayer222
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Subject: Re: <EXU2> "G59"

Post Posted: 13 Nov 2010, 17:54

Sarevok wrote:Any plans for biter fish UB?! lol


Who needs swarms of fish? In EXU related projects you can have swarms of Skaarj Queens!

A giant biterfish would make a cool final boss though. :B

User avatar TheIronKnuckle
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Subject: Re: <EXU2> "G59"

Post Posted: 16 Nov 2010, 05:29

The bitterfish model would probably look shit when blown up to a larger size mind you.
You'd have to have a pretty sexy hires texture to distract from the fact they only have something around 20 polygons :P

I still demand a rideable titan \o/
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UB_
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Subject: Re: <EXU2> "G59"

Post Posted: 24 Nov 2010, 21:49

The first five maps are more or less done and playable (have to fix some bugs in the last map and make the whole thing better for Coop mode). Stuff is really cool to play and I'm actually surprised.

I'd release Part 1 although it's better to wait for Part 2 too and the whole pack being as polished as possible.
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UB_
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Subject: Re: <EXU2> "G59"

Post Posted: 25 Nov 2010, 20:23

double post yeah!!

Cleared the first post a bit.
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UB_
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Subject: Re: <EXU2> "G59"

Post Posted: 12 Dec 2010, 11:26

Definitely in need of beta-testers (single player only for now).
Also almost finished with the sixth map.
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User avatar jackrabbit
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Subject: Re: <EXU2> "G59"

Post Posted: 13 Dec 2010, 02:59

I'd give it a go. Don't know how much help I'd be though. (I did it again!)

User avatar Gizzy
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Subject: Re: <EXU2> "G59"

Post Posted: 02 Jan 2011, 22:04

Same, I'm in a really EXU-fueled mood and I want to try something new :P

UB_
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Subject: Re: <EXU2> "G59"

Post Posted: 04 Feb 2011, 22:37

So another torture of a conversion (map #7) has been completed a few days ago. Now I have to study for exams in this month, so full development will restart around March.
The pack is going to be released during May possibly or even April, but who knows.

Beta-testing is also locked. I decided to do all the conversions before the testers can try it.
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UB_
Nali Priest Nali Priest
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Subject: Re: <EXU2> "G59"

Post Posted: 01 Apr 2011, 10:50

I'm up at developing the Map 9 conversion which is pretty cool.
G59 will be released around May/June and it will be only for consoles.
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