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Post Posted: 25 Sep 2010, 04:33
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Post Posted: 04 Oct 2010, 06:29
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Post Posted: 04 Oct 2010, 13:36
Post Posted: 04 Oct 2010, 15:01
WhirlWindWabbit wrote:Any documentation about SIEGE? Never heard of it, but am interested in reading about it, if there is anything. What country is it in anyway? BTW, if you mind me asking, due to my curious nature - what is the line of profession you are currently in?
Post Posted: 04 Oct 2010, 19:23
Post Posted: 05 Oct 2010, 04:58
Post Posted: 05 Oct 2010, 06:50
Post Posted: 05 Oct 2010, 18:03
Post Posted: 06 Oct 2010, 09:34
Waffnuffly wrote:At the very least, using it should help me condense my sentences. Impactful word choice is critical when you only have 140 characters, as pointed out by a story designer at CCP, so this should be good practice at helping me curb my naturally-wordy writing style. Especially because, as discussed, "nobody reads your story" in games. Nobody. Your shit is useless beyond a very small number of words, so you need to know how to deliver a story effectively using as little text as possible.Needless to say, there's gonna be a lot more design focus on scripted events in EXU2 rather than translator messages. I'm gonna try to gut some of the longer-winded transmissions and recovered text fragments and shit in favor of subtler storytelling devices via the level design, but it should be worth it.
Post Posted: 06 Oct 2010, 15:07
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