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== Version 7.2 [3-10-2018] Discussion ==

For public discussion of all things EXU2.

Moderator: Buff Skeleton

User avatar FXANBSS
Skaarj Lord Skaarj Lord
Posts: 161
Joined: 11 Oct 2013, 16:26
Location: Highlands Of Despair

Subject: Re: == Version 7.3? [6-66-6666] Discussion ==

Post Posted: 23 Jan 2020, 15:12

This may rather be an odd suggestion
but I'm really on decreasing the alt shitgun's blast momentum
1. it sends everything literally to shit but you can exploit/break things so easily (see https://youtu.be/btcwazXJ_20 https://youtu.be/-AGesQl8t68 https://youtu.be/QlulUAp4_9A)
2. making its blast radius like or more than RFPC ball would offer ultra fun epic trick shots like shooting guys getting mid-air after a shit blast with the EnergyAR.. i think it's because more of this i want the change :lol:
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User avatar Buff Skeleton
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Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 24 Jan 2020, 14:06

I dunno, those videos all look like strong evidence for keeping the shit canisters exactly as they are :lol:

Thing is, even with a weakened blast radius on the canister, you can still translocate basically anywhere in the map for a large open level like that, which I knew would be a thing when I decided to include it. I knew it would be impossible to totally prevent sequence breaks, but I don't think it's really a problem per se -- pretty much any classic FPS has ways you can sequence break when you find a clever workaround.

I never thought of using the shit canisters to directly launch the xloc disc myself, so I have to hand it to you for that! My method is a lot slower, i.e. just firing the disc and teleporting to it over and over until I reached the goal. But launching the disc itself is way faster and more effective, as you discovered!

I *could* make it so doing that damages the disc and kills you if you try to teleport to it after, but where's the fun in that?

Also, a lot of later maps will be just as open if not moreso, but require completing multiple objectives to finish, so you couldn't easily just sequence-break them like that. If anything, you'd want to disc-launch to make getting to the objective locations easier, but you'd still probably spend about the same amount of time fighting when you clear the defenders, nail the objective, and then kill the retaliation force that shows up (which is common).
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User avatar UTNerd24
Skaarj Warrior Skaarj Warrior
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Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 27 Jan 2020, 06:38

I was wondering if Fuckers occasionally launching themselves skyward was intentional? Please keep it in either way cos even today I find it hysterical for some reason.
I'm what you'd call a "Wishful Thinker".

User avatar Buff Skeleton
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Joined: 15 Dec 2007, 00:46

Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 27 Jan 2020, 17:34

Nope, but it happens to a variety of pawns. I think it's caused my attempt at making heavier-mass pawns bump lighter-mass pawns out of their way when moving past them, in an attempt to avoid traffic jams in patrol routes and stuff (so slow patrollers that hadn't been alerted by an enemy wouldn't get in the way of fast-moving enemies trying to catch up with their target). Instead, somehow the calculations I added result in sending pawns sky-high straight up, and no I have no intention of fixing it lmao
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User avatar UTNerd24
Skaarj Warrior Skaarj Warrior
Posts: 80
Joined: 05 Oct 2013, 10:26

Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 20 Feb 2020, 06:58

So the other day I played Damnation again and some clips from Black Dynamite played instead of the usual Serious Sam Vs SS2 Hybrids. How rare is that anyway?
I'm what you'd call a "Wishful Thinker".

User avatar Buff Skeleton
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Posts: 4151
Joined: 15 Dec 2007, 00:46

Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 20 Feb 2020, 18:02

5% chance, apparently
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User avatar UTNerd24
Skaarj Warrior Skaarj Warrior
Posts: 80
Joined: 05 Oct 2013, 10:26

Subject: Re: == Version 7.2 [3-10-2018] Discussion ==

Post Posted: 21 Feb 2020, 04:42

Of all the lines you could've chosen for that Easter Egg, I was really hoping for "YOU JIVE MOTHERFUCKAAAAAAAAAA--"

Still, Awesome little secret. You should probably add some other chance-based shenanigans should the campaign ever go beyond Telefire.

I swear this is what I love about this mod; there's so much shit in it that I could discover new things about it even today.
I'm what you'd call a "Wishful Thinker".

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