Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Poll ended at 01 Jul 2011, 01:14
Post Posted: 19 Jun 2011, 15:52
TheIronKnuckle wrote:i liked the theme, but imo more shrubbery is still required.
Post Posted: 19 Jun 2011, 16:38
Post Posted: 19 Jun 2011, 18:36
Sinistral wrote:Maybe I'm just rubbish at the game though but I started on default difficulty and found it quite struggle to defeat the first four enemies with the little ammo I had. The Warlord at the end took me by surprise, but it's too easy just to run past him and finish the map without killing him. maybe set the end teleporter to disabled until he dies?
Post Posted: 20 Jun 2011, 20:21
Post Posted: 20 Jun 2011, 20:50
Mman wrote:[spoiler]A well executed small map. The setting is nicely original and fresh in a way that gets around the simple visuals and lighting (although I found that mound in the middle of nowhere towards the end kind of random). There isn't much ammo but it works here as the level is short anyway. I think there could have been a couple more health packs though, as I had to fight the boss with about thirty-seven health left (although the arena was open enough to make it not too hard).[/spoiler]
Post Posted: 21 Jun 2011, 01:28
Legendslayer222 wrote:TheIronKnuckle wrote:i liked the theme, but imo more shrubbery is still required.Where abouts were you thinking? The unreachable area, or in the playable area? Or both?!
Post Posted: 21 Jun 2011, 04:22
Post Posted: 21 Jun 2011, 13:11
Post Posted: 26 Jun 2011, 22:16
Post Posted: 27 Jun 2011, 00:03
salsaSkaarj wrote:Soooo LS222, I'm giving you bronze, but you have to share it with DOTL. Your gameplay gave the extra push needed.Sincere congrats on your development in the last year.
Return to “10th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 3 guests