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[RELEASED] editor Dave - Inside The Lab (Released)

Posted: 05 Jun 2011, 09:31
by editor Dave
Now I start my map. I want to see what I can do in 6 hours. Then I post screenshots of the map. Afterwards I will add missing details. I'll keep you informed.

For the best gameplay, please start this map in Unreal, not in UT.
Updated version 1.1 with ReadMe and comment: http://www.megaupload.com/?d=S9HVC0SU

Re: editor Dave - Development started

Posted: 05 Jun 2011, 20:27
by editor Dave
Progress after six hours:
Image
Not much, but at least something.

Re: editor Dave - Development started

Posted: 16 Jun 2011, 18:53
by editor Dave
Please give me another 30 minutes to make the map fully playable...

Re: editor Dave - Development started

Posted: 16 Jun 2011, 19:44
by editor Dave
Sorry for the delay. Finally, there is the map: (see the updated link below)
Don't wonder about its shortness ;P It ends in the dark tunnel. See the map as a fight against a final boss.
If you belive it or not, I needed more than 20 hours for this mini-map...

EDIT: I just realized that the map was not compatible ith UT. I fixed it: http://www.megaupload.com/?d=DCFXUTAV
I'll make my comment on the map now.

Re: editor Dave - Development started

Posted: 16 Jun 2011, 19:58
by AlCapowned
I can't play this map with UT or Gold. I get a 'Can't find class in file 'UnrealShare.Old'' error. Is this something that 227 might have added to it?

Re: editor Dave - Development started

Posted: 16 Jun 2011, 20:01
by editor Dave
Damn, I edited it too late ^^
I already uploaded a fixed version ;)

Re: editor Dave - Development started

Posted: 16 Jun 2011, 20:12
by AlCapowned
I'm not normally a fan of the Biorifle, but it worked very well here. The small details were great, too.

Re: editor Dave - Development started

Posted: 16 Jun 2011, 20:44
by Turboman
haha oh this was fun, even took me a few retries after failing to dodge those biosludge :P

i'm just wondering though, is it supposed to end after the 2nd skaarjlord? nothing happened after that :\

Re: editor Dave - Development started

Posted: 16 Jun 2011, 21:06
by editor Dave
Hey, I'm glad you guys like it. I didn't expect any positive feedback ^^
Turboman wrote:i'm just wondering though, is it supposed to end after the 2nd skaarjlord?

Yes, approximately. When you defeat the second Skaarj Lord a secret passage in front of the stairs opens. There's the end :P

Here is the ReadMe (for a short story about the lab) and the comment (for a short story behind the map): http://www.megaupload.com/?d=P58LJQKO

Re: editor Dave - Development started

Posted: 17 Jun 2011, 10:08
by Legendslayer222
Nice.
[spoiler]I liked the emphasis on biosludge, the Biorifle is a powerful weapon but I ignore it generally, but in this map where it is the focus it was refreshing to use it.
Nice use of unreal textures to create something new. Now all you need to do is build a pack for this to be the end bossfight of. :P[/spoiler]

Re: editor Dave - Development started

Posted: 17 Jun 2011, 10:57
by editor Dave
Thanks :)
By the way, here's an updated version (which is just called "SP-Inside"): http://www.megaupload.com/?d=S9HVC0SU I improved the gameplay and the sounds a bit.
In Unreal 227h the map works correctly. But in UT only two Skaarj (of 6-12, depending on the difficulty) walk to the AlarmPoints, whereas the others don't react until I come nearer (and then they don't use the AlarmPoints). Do you know what's the solution to this problem?
Because of this, I highly recommend this map to be played in Unreal, not UT.

Re: editor Dave - Development started

Posted: 17 Jun 2011, 11:26
by Legendslayer222
editor Dave wrote:Thanks :)
By the way, here's an updated version (which is just called "SP-Inside"): http://www.megaupload.com/?d=S9HVC0SU I improved the gameplay and the sounds a bit.
In Unreal 227h the map works correctly. But in UT only two Skaarj (of 6-12, depending on the difficulty) walk to the AlarmPoints, whereas the others don't react until I come nearer (and then they don't use the AlarmPoints). Do you know what's the solution to this problem?
Because of this, I highly recommend this map to be played in Unreal, not UT.

Bah, I played in UT to be frustrated by the Skaark hiding up on thier platforms. I might have a go at this new version on Unreal.

Re: editor Dave - Inside The Lab (Released)

Posted: 19 Jun 2011, 12:04
by TheIronKnuckle
fun and atmospheric. I liked all the details on the tables. wasn't enough time to soak up atmosphere before the action but was still fun. very very spammy :P

Re: editor Dave - Inside The Lab (Released)

Posted: 20 Jun 2011, 00:26
by TheIronKnuckle
Hey there, what's this I hear about there being two totally different versions of this map? (Something UB said in the judges thread)

Re: editor Dave - Inside The Lab (Released)

Posted: 20 Jun 2011, 00:28
by Semfry
You only need the 1.1 version.