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Poll ended at 01 Jul 2011, 01:14
Post Posted: 05 Jun 2011, 09:31
Post Posted: 05 Jun 2011, 20:27
Post Posted: 16 Jun 2011, 18:53
Post Posted: 16 Jun 2011, 19:44
Post Posted: 16 Jun 2011, 19:58
Post Posted: 16 Jun 2011, 20:01
Post Posted: 16 Jun 2011, 20:12
Post Posted: 16 Jun 2011, 20:44
Post Posted: 16 Jun 2011, 21:06
Turboman wrote:i'm just wondering though, is it supposed to end after the 2nd skaarjlord?
Post Posted: 17 Jun 2011, 10:08
Post Posted: 17 Jun 2011, 10:57
Post Posted: 17 Jun 2011, 11:26
editor Dave wrote:Thanks By the way, here's an updated version (which is just called "SP-Inside"): http://www.megaupload.com/?d=S9HVC0SU I improved the gameplay and the sounds a bit.In Unreal 227h the map works correctly. But in UT only two Skaarj (of 6-12, depending on the difficulty) walk to the AlarmPoints, whereas the others don't react until I come nearer (and then they don't use the AlarmPoints). Do you know what's the solution to this problem?Because of this, I highly recommend this map to be played in Unreal, not UT.
Post Posted: 19 Jun 2011, 12:04
Post Posted: 20 Jun 2011, 00:26
Post Posted: 20 Jun 2011, 00:28
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